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PrimaryFirePixelOffset: Difference between revisions
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Created page with "PrimaryFirePixelOffset=X,X directly shifts the location where the weapon is fired relative to the object from by number of pixels. It is different from PrimaryFireFLH in t..." |
Fixed and updated. |
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{{Flag | |||
|name={{PAGENAME}} | |||
|files={{Categ|ini=art}} | |||
|values={{values|intlist|X,Y}} | |||
|default=0,0 | |||
|types={{Categ|BuildingTypes}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Determines the offset, in pixels, from this building's origin{{fnl|1}} to fire the building's [[Primary|primary weapon]] from. Expressed in {{tt|X,Y}} format where X shifts the offset on the X-axis (positive values move the point to the right, negative values move to the left) and Y shifts on the Y-axis (positive values move the point down, negative values move up). | |||
Assumes the building has no [[turret]]. If the building has a turret, use {{f|PrimaryFireFLH|link}} instead. | |||
{{fn|1|The top corner in the building [[foundation]].}} | |||
== See Also == | == See Also == | ||
*[[SecondaryFirePixelOffset]] | |||
*[[PrimaryFireDualOffset]] | *[[PrimaryFireDualOffset]] | ||
*[[PrimaryFireFLH]] | *[[PrimaryFireFLH]] |
Latest revision as of 09:48, 20 January 2023
Flag: | PrimaryFirePixelOffset |
File(s): | art(md).ini |
Values: | Comma-separated list of integers. (Limited to: X,Y) |
Default: | 0,0 |
Applicable to: | BuildingTypes |
Determines the offset, in pixels, from this building's origin1 to fire the building's primary weapon from. Expressed in X,Y format where X shifts the offset on the X-axis (positive values move the point to the right, negative values move to the left) and Y shifts on the Y-axis (positive values move the point down, negative values move up).
Assumes the building has no turret. If the building has a turret, use PrimaryFireFLH instead.
1 ↑ The top corner in the building foundation.