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Difference between revisions of "Actions (maps)/TSFS/060 106"
From ModEnc
< Actions (maps) | TSFS
m (Equalising column widths on both chunks) |
(Action 76 description was misleading. Not sure about actions 77-79, updated them only a bit.) |
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(21 intermediate revisions by 4 users not shown) | |||
Line 14: | Line 14: | ||
|- | |- | ||
| rowspan=2 | {{Tt|60}} | | rowspan=2 | {{Tt|60}} | ||
− | | {{Tt|Sell | + | | {{Tt|Sell Building}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
Line 26: | Line 26: | ||
|- | |- | ||
| rowspan=2 | {{Tt|61}} | | rowspan=2 | {{Tt|61}} | ||
− | | {{Tt|Turn | + | | {{Tt|Turn Off Building}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
Line 38: | Line 38: | ||
|- | |- | ||
| rowspan=2 | {{Tt|62}} | | rowspan=2 | {{Tt|62}} | ||
− | | {{Tt|Turn | + | | {{Tt|Turn On Building}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
Line 50: | Line 50: | ||
|- | |- | ||
| rowspan=2 | {{Tt|63}} | | rowspan=2 | {{Tt|63}} | ||
− | | {{Tt|Apply 100 | + | | {{Tt|Apply 100 Damage }} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Waypoint# | | style="text-align: center;" | Waypoint# | ||
Line 62: | Line 62: | ||
|- | |- | ||
| rowspan=2 | {{Tt|64}} | | rowspan=2 | {{Tt|64}} | ||
− | | {{Tt|Small Light | + | | {{Tt|Small Light Flash}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Waypoint# | | style="text-align: center;" | Waypoint# | ||
Line 74: | Line 74: | ||
|- | |- | ||
| rowspan=2 | {{Tt|65}} | | rowspan=2 | {{Tt|65}} | ||
− | | {{Tt|Medium Light | + | | {{Tt|Medium Light Flash}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Waypoint# | | style="text-align: center;" | Waypoint# | ||
Line 86: | Line 86: | ||
|- | |- | ||
| rowspan=2 | {{Tt|66}} | | rowspan=2 | {{Tt|66}} | ||
− | | {{Tt|Large Light | + | | {{Tt|Large Light Flash}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Waypoint# | | style="text-align: center;" | Waypoint# | ||
Line 122: | Line 122: | ||
|- | |- | ||
| rowspan=2 | {{Tt|69}} | | rowspan=2 | {{Tt|69}} | ||
− | | {{Tt|Force | + | | {{Tt|Force End}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
Line 135: | Line 135: | ||
| rowspan=2 | {{Tt|70}} | | rowspan=2 | {{Tt|70}} | ||
| {{Tt|Destroy Tag}} | | {{Tt|Destroy Tag}} | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | 3 |
| style="text-align: center;" | Tag ID | | style="text-align: center;" | Tag ID | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
Line 146: | Line 146: | ||
|- | |- | ||
| rowspan=2 | {{Tt|71}} | | rowspan=2 | {{Tt|71}} | ||
− | | {{Tt|Set | + | | {{Tt|Set Ambient Step}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
− | | style="text-align: center;" | Number | + | | style="text-align: center;" | Number{{fnl|3}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
Line 155: | Line 155: | ||
| style="text-align: center;" | A | | style="text-align: center;" | A | ||
|- | |- | ||
− | | colspan=9 | Sets ambient light fade step value to P2 | + | | colspan=9 | Sets [[AmbientChangeStep|ambient light fade step]] value to P2 |
|- | |- | ||
| rowspan=2 | {{Tt|72}} | | rowspan=2 | {{Tt|72}} | ||
− | | {{Tt|Set | + | | {{Tt|Set Ambient Rate}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
− | | style="text-align: center;" | Number | + | | style="text-align: center;" | Number{{fnl|3}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
Line 167: | Line 167: | ||
| style="text-align: center;" | A | | style="text-align: center;" | A | ||
|- | |- | ||
− | | colspan=9 | Sets ambient light fade rate to P2 | + | | colspan=9 | Sets [[AmbientChangeRate|ambient light fade rate]] to P2 |
|- | |- | ||
| rowspan=2 | {{Tt|73}} | | rowspan=2 | {{Tt|73}} | ||
− | | {{Tt|Set | + | | {{Tt|Set Ambient Light}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Number | | style="text-align: center;" | Number | ||
Line 179: | Line 179: | ||
| style="text-align: center;" | A | | style="text-align: center;" | A | ||
|- | |- | ||
− | | colspan=9 | Sets ambient light to level P2 | + | | colspan=9 | Sets [[Ambient|ambient light]] to level P2 |
|- | |- | ||
| rowspan=2 | {{Tt|74}} | | rowspan=2 | {{Tt|74}} | ||
− | | {{Tt|AI | + | | {{Tt|AI Triggers Begin}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
Line 206: | Line 206: | ||
|- | |- | ||
| rowspan=2 | {{Tt|75}} | | rowspan=2 | {{Tt|75}} | ||
− | | {{Tt|AI | + | | {{Tt|AI Triggers Stop}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
Line 218: | Line 218: | ||
|- | |- | ||
| rowspan=2 | {{Tt|76}} | | rowspan=2 | {{Tt|76}} | ||
− | | {{Tt|Ratio of AI | + | | {{Tt|Ratio of AI Trigger Teams |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Number | | style="text-align: center;" | Number | ||
Line 227: | Line 227: | ||
| style="text-align: center;" | A | | style="text-align: center;" | A | ||
|- | |- | ||
− | | colspan=9 | | + | | colspan=9 |Percentage chance for each of the HOUSE's AI triggers to be created, subject to normal AI trigger conditions. Defaults to 100. See also {{f|RatioAITriggerTeam|link}}. |
|- | |- | ||
| rowspan=2 | {{Tt|77}} | | rowspan=2 | {{Tt|77}} | ||
− | | {{Tt|Ratio of | + | | {{Tt|Ratio of Team Aircraft |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Number | | style="text-align: center;" | Number | ||
Line 239: | Line 239: | ||
| style="text-align: center;" | A | | style="text-align: center;" | A | ||
|- | |- | ||
− | | colspan=9 | | + | | colspan=9 | HOUSE's percentage of aircraft created for teams (P2% are created for AI Triggers, (100-P2)% are for other teams). Defaults to 75. See also {{f|RatioTeamAircraft|link}}. |
|- | |- | ||
| rowspan=2 | {{Tt|78}} | | rowspan=2 | {{Tt|78}} | ||
− | | {{Tt|Ratio of | + | | {{Tt|Ratio of Team Infantry |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Number | | style="text-align: center;" | Number | ||
Line 251: | Line 251: | ||
| style="text-align: center;" | A | | style="text-align: center;" | A | ||
|- | |- | ||
− | | colspan=9 | | + | | colspan=9 | HOUSE's percentage of infantry created for teams (P2% are created for AI Triggers, (100-P2)% are for other teams). Defaults to 75. See also {{f|RatioTeamInfantry|link}}. |
|- | |- | ||
| rowspan=2 | {{Tt|79}} | | rowspan=2 | {{Tt|79}} | ||
− | | {{Tt|Ratio of | + | | {{Tt|Ratio of Team Units |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Number | | style="text-align: center;" | Number | ||
Line 263: | Line 263: | ||
| style="text-align: center;" | A | | style="text-align: center;" | A | ||
|- | |- | ||
− | | colspan=9 | | + | | colspan=9 | HOUSE's percentage of units created for teams (P2% are created for AI Triggers, (100-P2)% are for other teams). Defaults to 75. See also {{f|RatioTeamUnits|link}}. |
|- | |- | ||
| rowspan=2 | {{Tt|80}} | | rowspan=2 | {{Tt|80}} | ||
− | | {{Tt|Reinforcement}} | + | | {{Tt|Reinforcement Team At}} |
− | | style="text-align: center;" | | + | | style="text-align: center;" | 1 |
| style="text-align: center;" | TeamType ID | | style="text-align: center;" | TeamType ID | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
Line 275: | Line 275: | ||
| style="text-align: center;" | Waypoint | | style="text-align: center;" | Waypoint | ||
|- | |- | ||
− | | colspan=9 | Create reinforcement team P2 at waypoint P7 | + | | colspan=9 | Create reinforcement team P2 at waypoint P7. |
|- | |- | ||
| rowspan=2 | {{Tt|81}} | | rowspan=2 | {{Tt|81}} | ||
− | | {{Tt|Wakeup | + | | {{Tt|Wakeup Self}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
Line 290: | Line 290: | ||
|- | |- | ||
| rowspan=2 | {{Tt|82}} | | rowspan=2 | {{Tt|82}} | ||
− | | {{Tt|Wakeup | + | | {{Tt|Wakeup All Sleepers}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
Line 302: | Line 302: | ||
|- | |- | ||
| rowspan=2 | {{Tt|83}} | | rowspan=2 | {{Tt|83}} | ||
− | | {{Tt|Wakeup | + | | {{Tt|Wakeup All Harmless}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
Line 314: | Line 314: | ||
|- | |- | ||
| rowspan=2 | {{Tt|84}} | | rowspan=2 | {{Tt|84}} | ||
− | | {{Tt|Wakeup | + | | {{Tt|Wakeup Group}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Group | | style="text-align: center;" | Group | ||
Line 323: | Line 323: | ||
| style="text-align: center;" | A | | style="text-align: center;" | A | ||
|- | |- | ||
− | | colspan=9 | Wakeup all HOUSE's units which (as received from their TaskForce) belong to group P2 | + | | colspan=9 | {{HorizontalBar|[[Image:Cc_alert.png|24px]][[Category:Bugs and Errors]] Action {{tt|Wakeup Group}} is bugged. In certain circumstances, [https://github.com/Vinifera-Developers/Vinifera/issues/674 it will crash the game].}} Wakeup all HOUSE's units which (as received from their TaskForce) belong to group P2 |
|- | |- | ||
| rowspan=2 | {{Tt|85}} | | rowspan=2 | {{Tt|85}} | ||
− | | {{Tt|Vein | + | | {{Tt|Vein Growth}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0/1 = no/yes | | style="text-align: center;" | 0/1 = no/yes | ||
Line 338: | Line 338: | ||
|- | |- | ||
| rowspan=2 | {{Tt|86}} | | rowspan=2 | {{Tt|86}} | ||
− | | {{Tt|Tiberium | + | | {{Tt|Tiberium Growth}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0/1 = no/yes | | style="text-align: center;" | 0/1 = no/yes | ||
Line 350: | Line 350: | ||
|- | |- | ||
| rowspan=2 | {{Tt|87}} | | rowspan=2 | {{Tt|87}} | ||
− | | {{Tt|Ice | + | | {{Tt|Ice Growth}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0/1 = no/yes | | style="text-align: center;" | 0/1 = no/yes | ||
Line 362: | Line 362: | ||
|- | |- | ||
| rowspan=2 | {{Tt|88}} | | rowspan=2 | {{Tt|88}} | ||
− | | {{Tt|Particle Anim | + | | {{Tt|Particle System Anim At}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | ParticleSystem# |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
Line 371: | Line 371: | ||
| style="text-align: center;" | Waypoint | | style="text-align: center;" | Waypoint | ||
|- | |- | ||
− | | colspan=9 | Spawn particle P2 at waypoint P7 | + | | colspan=9 | Spawn particle system P2 (0-based index) at waypoint P7 |
|- | |- | ||
| rowspan=2 | {{Tt|89}} | | rowspan=2 | {{Tt|89}} | ||
− | | {{Tt|Remove Particle Anim | + | | {{Tt|Remove Particle System Anim At}} |
+ | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
− | |||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | Waypoint |
|- | |- | ||
− | | colspan=9 | Remove all | + | | colspan=9 | Remove all particle system from waypoint P7 |
|- style="background: #ddd; border: 1px solid #000; border-width: 1px 0;" | |- style="background: #ddd; border: 1px solid #000; border-width: 1px 0;" | ||
! style="width: 5em;" rowspan=2 | Code {{Fnl|1}} | ! style="width: 5em;" rowspan=2 | Code {{Fnl|1}} | ||
Line 398: | Line 398: | ||
|- | |- | ||
| rowspan=2 | {{Tt|90}} | | rowspan=2 | {{Tt|90}} | ||
− | | {{Tt|Lightning | + | | {{Tt|Lightning Strike At}} |
+ | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
− | |||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | Waypoint |
|- | |- | ||
− | | colspan=9 | A single Ion Storm lightning bolt strikes at waypoint | + | | colspan=9 | A single Ion Storm lightning bolt strikes at waypoint P7 |
|- | |- | ||
| rowspan=2 | {{Tt|91}} | | rowspan=2 | {{Tt|91}} | ||
Line 419: | Line 419: | ||
| style="text-align: center;" | A | | style="text-align: center;" | A | ||
|- | |- | ||
− | | colspan=9 | Attached object goes berzerk (only works on {{ | + | | colspan=9 | Attached object goes berzerk (only works on {{f|Cyborg|yes|link}} infantry) |
|- | |- | ||
| rowspan=2 | {{Tt|92}} | | rowspan=2 | {{Tt|92}} | ||
Line 446: | Line 446: | ||
|- | |- | ||
| rowspan=2 | {{Tt|94}} | | rowspan=2 | {{Tt|94}} | ||
− | | {{Tt|Ion | + | | {{Tt|Ion Cannon Strike}} |
+ | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
− | |||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | Waypoint |
|- | |- | ||
− | | colspan=9 | Fires Ion-Cannon at waypoint | + | | colspan=9 | Fires Ion-Cannon at waypoint P7 |
|- | |- | ||
| rowspan=2 | {{Tt|95}} | | rowspan=2 | {{Tt|95}} | ||
− | | {{Tt|Nuke | + | | {{Tt|Nuke Strike}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
Line 470: | Line 470: | ||
|- | |- | ||
| rowspan=2 | {{Tt|96}} | | rowspan=2 | {{Tt|96}} | ||
− | | {{Tt|Chem | + | | {{Tt|Chem Missile strike}} |
+ | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
− | |||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | Waypoint |
|- | |- | ||
− | | colspan=9 | Fires Chemical missile at waypoint | + | | colspan=9 | Fires Chemical missile at waypoint P7 |
|- | |- | ||
| rowspan=2 | {{Tt|97}} | | rowspan=2 | {{Tt|97}} | ||
Line 491: | Line 491: | ||
| style="text-align: center;" | A | | style="text-align: center;" | A | ||
|- | |- | ||
− | | colspan=9 | Toggles state of [{{ | + | | colspan=9 | Toggles state of [{{f|Basic|link}}]{{arr|r}}{{f|TrainCrate|link}} |
|- | |- | ||
| rowspan=2 | {{Tt|98}} | | rowspan=2 | {{Tt|98}} | ||
− | | {{Tt|Play Sound Effect}} | + | | {{Tt|Play Sound Effect Random}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Sound# | | style="text-align: center;" | Sound# | ||
Line 530: | Line 530: | ||
|- | |- | ||
| rowspan=2 | {{Tt|101}} | | rowspan=2 | {{Tt|101}} | ||
− | | {{Tt| | + | | {{Tt|Flash Team}}{{fso}} |
+ | | style="text-align: center;" | 4 | ||
+ | | style="text-align: center;" | TeamType ID | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | Duration |
− | |||
− | |||
|- | |- | ||
− | | colspan=9 | | + | | colspan=9 | Flash team P2 for the duration (in frames) specified in P7 |
|- | |- | ||
| rowspan=2 | {{Tt|102}} | | rowspan=2 | {{Tt|102}} | ||
− | | {{Tt| | + | | {{Tt|Disable Speech}}{{fso}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
Line 549: | Line 549: | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | A |
|- | |- | ||
− | | colspan=9 | | + | | colspan=9 | Disables EVA announcements. |
|- | |- | ||
| rowspan=2 | {{Tt|103}} | | rowspan=2 | {{Tt|103}} | ||
− | | {{Tt| | + | | {{Tt|Enable Speech}}{{fso}} |
+ | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
− | |||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
Line 563: | Line 563: | ||
| style="text-align: center;" | A | | style="text-align: center;" | A | ||
|- | |- | ||
− | | colspan=9 | | + | | colspan=9 | Enables EVA announcements. |
|- | |- | ||
| rowspan=2 | {{Tt|104}} | | rowspan=2 | {{Tt|104}} | ||
− | | {{Tt| | + | | {{Tt|Set Team ID}}{{fso}} |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | Group |
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
Line 575: | Line 575: | ||
| style="text-align: center;" | A | | style="text-align: center;" | A | ||
|- | |- | ||
− | | colspan=9 | | + | | colspan=9 | Assigns all attached objects to Group P2. |
|- | |- | ||
| rowspan=2 | {{Tt|105}} | | rowspan=2 | {{Tt|105}} | ||
− | | {{Tt|Talk Bubble}} | + | | {{Tt|Talk Bubble}}{{fso}} |
− | | style="text-align: center;" | | + | | style="text-align: center;" | 4 |
| style="text-align: center;" | TeamType ID | | style="text-align: center;" | TeamType ID | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
Line 585: | Line 585: | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | Frame |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | colspan=9 | | + | | colspan=9 | Displays talk bubble frame P7 (1-based index) over each member of TeamType P2 |
|- style="background: #ddd; border: 1px solid #000; border-width: 1px 0;" | |- style="background: #ddd; border: 1px solid #000; border-width: 1px 0;" | ||
! style="width: 5em;" rowspan=2 | Code {{Fnl|1}} | ! style="width: 5em;" rowspan=2 | Code {{Fnl|1}} | ||
Line 613: | Line 601: | ||
! style="width: 6em; text-align: center;" | #7 (P7) | ! style="width: 6em; text-align: center;" | #7 (P7) | ||
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+ | [[Category:Map_Information]] |
Revision as of 15:20, 20 May 2024
Code 1 | Action | Parameter types | ||||||
---|---|---|---|---|---|---|---|---|
#1 (P1) | #2 (P2) | #3 (P3) | #4 (P4) | #5 (P5) | #6 (P6) | #7 (P7) | ||
60 | Sell Building | 0 | 0 | 0 | 0 | 0 | 0 | A |
Attached building is sold | ||||||||
61 | Turn Off Building | 0 | 0 | 0 | 0 | 0 | 0 | A |
Attached building is turned off | ||||||||
62 | Turn On Building | 0 | 0 | 0 | 0 | 0 | 0 | A |
Attached building is turned on | ||||||||
63 | Apply 100 Damage | 0 | Waypoint# | 0 | 0 | 0 | 0 | A |
Detonates an explosion of [HE] warhead (with 100 points of Damage) at waypoint P2 | ||||||||
64 | Small Light Flash | 0 | Waypoint# | 0 | 0 | 0 | 0 | A |
Shows a small light flash at waypoint P2 | ||||||||
65 | Medium Light Flash | 0 | Waypoint# | 0 | 0 | 0 | 0 | A |
Shows a medium light flash at waypoint P2 | ||||||||
66 | Large Light Flash | 0 | Waypoint# | 0 | 0 | 0 | 0 | A |
Shows a large light flash at waypoint P2 | ||||||||
67 | Announce Win | 0 | 0 | 0 | 0 | 0 | 0 | A |
EVA announcement that the player has won | ||||||||
68 | Announce Lose | 0 | 0 | 0 | 0 | 0 | 0 | A |
EVA announcement that the player has lost | ||||||||
69 | Force End | 0 | 0 | 0 | 0 | 0 | 0 | A |
Forces end of scenario | ||||||||
70 | Destroy Tag | 3 | Tag ID | 0 | 0 | 0 | 0 | A |
Destroy tag P2 and all attached triggers | ||||||||
71 | Set Ambient Step | 0 | Number3 | 0 | 0 | 0 | 0 | A |
Sets ambient light fade step value to P2 | ||||||||
72 | Set Ambient Rate | 0 | Number3 | 0 | 0 | 0 | 0 | A |
Sets ambient light fade rate to P2 | ||||||||
73 | Set Ambient Light | 0 | Number | 0 | 0 | 0 | 0 | A |
Sets ambient light to level P2 | ||||||||
74 | AI Triggers Begin | 0 | House# | 0 | 0 | 0 | 0 | A |
Start AI triggers for house P2 | ||||||||
Code 1 | Action | Parameter types | ||||||
#1 (P1) | #2 (P2) | #3 (P3) | #4 (P4) | #5 (P5) | #6 (P6) | #7 (P7) | ||
75 | AI Triggers Stop | 0 | House# | 0 | 0 | 0 | 0 | A |
Stop AI triggers for house P2 | ||||||||
76 | Ratio of AI Trigger Teams | 0 | Number | 0 | 0 | 0 | 0 | A |
Percentage chance for each of the HOUSE's AI triggers to be created, subject to normal AI trigger conditions. Defaults to 100. See also RatioAITriggerTeam. | ||||||||
77 | Ratio of Team Aircraft | 0 | Number | 0 | 0 | 0 | 0 | A |
HOUSE's percentage of aircraft created for teams (P2% are created for AI Triggers, (100-P2)% are for other teams). Defaults to 75. See also RatioTeamAircraft. | ||||||||
78 | Ratio of Team Infantry | 0 | Number | 0 | 0 | 0 | 0 | A |
HOUSE's percentage of infantry created for teams (P2% are created for AI Triggers, (100-P2)% are for other teams). Defaults to 75. See also RatioTeamInfantry. | ||||||||
79 | Ratio of Team Units | 0 | Number | 0 | 0 | 0 | 0 | A |
HOUSE's percentage of units created for teams (P2% are created for AI Triggers, (100-P2)% are for other teams). Defaults to 75. See also RatioTeamUnits. | ||||||||
80 | Reinforcement Team At | 1 | TeamType ID | 0 | 0 | 0 | 0 | Waypoint |
Create reinforcement team P2 at waypoint P7. | ||||||||
81 | Wakeup Self | 0 | 0 | 0 | 0 | 0 | 0 | A |
Breaks attached object out of sleep or harmless mode so as to enter guard mode | ||||||||
82 | Wakeup All Sleepers | 0 | 0 | 0 | 0 | 0 | 0 | A |
Breaks all HOUSE's units out of sleep mode | ||||||||
83 | Wakeup All Harmless | 0 | 0 | 0 | 0 | 0 | 0 | A |
Breaks all HOUSE's units out of harmless mode | ||||||||
84 | Wakeup Group | 0 | Group | 0 | 0 | 0 | 0 | A |
Wakeup all HOUSE's units which (as received from their TaskForce) belong to group P2 | ||||||||
85 | Vein Growth | 0 | 0/1 = no/yes | 0 | 0 | 0 | 0 | A |
Sets whether the Veins grow or not | ||||||||
86 | Tiberium Growth | 0 | 0/1 = no/yes | 0 | 0 | 0 | 0 | A |
Sets whether Tiberium grows or not | ||||||||
87 | Ice Growth | 0 | 0/1 = no/yes | 0 | 0 | 0 | 0 | A |
Sets whether ice grows or not | ||||||||
88 | Particle System Anim At | 0 | ParticleSystem# | 0 | 0 | 0 | 0 | Waypoint |
Spawn particle system P2 (0-based index) at waypoint P7 | ||||||||
89 | Remove Particle System Anim At | 0 | 0 | 0 | 0 | 0 | 0 | Waypoint |
Remove all particle system from waypoint P7 | ||||||||
Code 1 | Action | Parameter types | ||||||
#1 (P1) | #2 (P2) | #3 (P3) | #4 (P4) | #5 (P5) | #6 (P6) | #7 (P7) | ||
90 | Lightning Strike At | 0 | 0 | 0 | 0 | 0 | 0 | Waypoint |
A single Ion Storm lightning bolt strikes at waypoint P7 | ||||||||
91 | Go Berzerk | 0 | 0 | 0 | 0 | 0 | 0 | A |
Attached object goes berzerk (only works on Cyborg=yes infantry) | ||||||||
92 | Activate Firestorm | 0 | 0 | 0 | 0 | 0 | 0 | A |
Activates HOUSE's firestorm defense | ||||||||
93 | Deactivate Firestorm | 0 | 0 | 0 | 0 | 0 | 0 | A |
Deactivates HOUSE's firestorm defense | ||||||||
94 | Ion Cannon Strike | 0 | 0 | 0 | 0 | 0 | 0 | Waypoint |
Fires Ion-Cannon at waypoint P7 | ||||||||
95 | Nuke Strike | 0 | 0 | 0 | 0 | 0 | 0 | Waypoint |
Fires a Nuclear Missile (Multi Missile) at waypoint P7 | ||||||||
96 | Chem Missile strike | 0 | 0 | 0 | 0 | 0 | 0 | Waypoint |
Fires Chemical missile at waypoint P7 | ||||||||
97 | Toggle Train Cargo | 0 | 0 | 0 | 0 | 0 | 0 | A |
Toggles state of [Basic]→TrainCrate | ||||||||
98 | Play Sound Effect Random | 0 | Sound# | 0 | 0 | 0 | 0 | A |
Plays sound P2 at random waypoint | ||||||||
99 | Play Sound Effect At | 0 | Sound# | 0 | 0 | 0 | 0 | Waypoint |
Plays sound effect P2 at waypoint P7 | ||||||||
100 | Play Ingame Movie | 0 | Movie# | 0 | 0 | 0 | 0 | A |
Displays movie P2 in the minimap window. Player still has control of interface and units | ||||||||
101 | Flash Team | 4 | TeamType ID | 0 | 0 | 0 | 0 | Duration |
Flash team P2 for the duration (in frames) specified in P7 | ||||||||
102 | Disable Speech | 0 | 0 | 0 | 0 | 0 | 0 | A |
Disables EVA announcements. | ||||||||
103 | Enable Speech | 0 | 0 | 0 | 0 | 0 | 0 | A |
Enables EVA announcements. | ||||||||
104 | Set Team ID | 0 | Group | 0 | 0 | 0 | 0 | A |
Assigns all attached objects to Group P2. | ||||||||
105 | Talk Bubble | 4 | TeamType ID | 0 | 0 | 0 | 0 | Frame |
Displays talk bubble frame P7 (1-based index) over each member of TeamType P2 | ||||||||
Code 1 | Action | Parameter types | ||||||
#1 (P1) | #2 (P2) | #3 (P3) | #4 (P4) | #5 (P5) | #6 (P6) | #7 (P7) |