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Difference between revisions of "EliteSecondary"

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This flag specifies the weapon which replaces the object's <tt>[[Secondary]]=</tt> when the object reaches "Elite" stage.
 
This flag specifies the weapon which replaces the object's <tt>[[Secondary]]=</tt> when the object reaches "Elite" stage.
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{{Bugs}}
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*<u>If there is no '''[[Secondary]]''' but there is '''EliteSecondary''' Weapons from '''EliteSecondary''' also function normally.</u>
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'''<u>({{f|Secondary|none|Link}}→EliteSecondary=<strong><font color="red">ATGUNE</font></strong>)</u>'''

Latest revision as of 17:31, 27 June 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: EliteSecondary
File(s): Rules(md).ini
Values: Strings (Names of Weapons)
Default: none
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


This flag specifies the weapon which replaces the object's Secondary= when the object reaches "Elite" stage.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

  • If there is no Secondary but there is EliteSecondary Weapons from EliteSecondary also function normally.
(Secondary=none→EliteSecondary=ATGUNE)