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EliteSecondary: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Specifies the second weapon that this object gets when it attains 'Elite' status through the veteran system. If no weapon is specified here, the unit retains its Secondary= weapon. By not specifying a Secondary= weapon but giving it an EliteSecondary= weapon, you can make sure the unit only gets a second weapon when it reaches 'Elite' status.
|name=EliteSecondary
|files={{Categ|Rules(md).ini}}
|values=Strings (Names of [[Weapon]]s)
|default=none
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
|ra2=yes
|yr=yes
|rp=yes
}}
 
This flag specifies the weapon which replaces the object's <tt>[[Secondary]]=</tt> when the object reaches "Elite" stage.
 
{{Bugs}}
*<u>If there is no '''[[Secondary]]''' but there is '''EliteSecondary''' Weapons from '''EliteSecondary''' also function normally.</u>
 
'''<u>({{f|Secondary|none|Link}}→EliteSecondary=<strong><font color="red">ATGUNE</font></strong>)</u>'''

Latest revision as of 15:31, 27 June 2024

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Flag: EliteSecondary
File(s): Rules(md).ini
Values: Strings (Names of Weapons)
Default: none
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


This flag specifies the weapon which replaces the object's Secondary= when the object reaches "Elite" stage.

Bugs/Side-Effects/Unexpected Limitations

  • If there is no Secondary but there is EliteSecondary Weapons from EliteSecondary also function normally.

(Secondary=none→EliteSecondary=ATGUNE)