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{{DeeZireInclusion}}<br />
{{Flag
Specifies the second weapon that this object is equipped with. The Secondary= weapon is used along with the Primary= weapon when the object is engaged in an area guard mission.
|name=Secondary
|files={{Categ|Rules(md).ini}}
|values=Strings (Names of [[Weapon]]s)
|default=none
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
This flag specifies the auxiliary weapon of this object. This weapon is used to target objects that the <tt>[[Primary]]=</tt> cannot.
{{Bugs}}
:*If<b><u>{{f|Primary|none|Link}}</u></b> <b><u><font style="color:blue">Secondary</font></u></b> or<b><u>[[EliteSecondary]]</u></b> will not be able to available

Latest revision as of 11:48, 15 July 2024

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Flag: Secondary
File(s): Rules(md).ini
Values: Strings (Names of Weapons)
Default: none
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


This flag specifies the auxiliary weapon of this object. This weapon is used to target objects that the Primary= cannot.

Bugs/Side-Effects/Unexpected Limitations