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RepairRate: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Minutes between applying the next step of repairing a structure. The purpose of this is to cause a delay during the repair loop so that the structure does not instantly repair when you click on it.
|name=RepairRate
|files={{Categ|Rules(md).ini}}
|values=float
|default=0.01
|types={{Categ|General}}
|ra=yes
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
{{tt|RepairRate}} specifies the number of minutes between:
* Applying {{f|RepairStep|link}} to structures using the Wrench tool.
* Applying the next step of healing for units with {{f|SelfHealing|yes|link}} or the SELF_HEAL promotional bonus.

Latest revision as of 13:40, 23 July 2024

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Flag: RepairRate
File(s): Rules(md).ini
Values: float
Default: 0.01
Applicable to: General


RepairRate specifies the number of minutes between:

  • Applying RepairStep to structures using the Wrench tool.
  • Applying the next step of healing for units with SelfHealing=yes or the SELF_HEAL promotional bonus.