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Difference between revisions of "DebrisMaximums"
From ModEnc
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|values=comma-separated list of integers | |values=comma-separated list of integers | ||
|default=0 | |default=0 | ||
− | |types={{Categ|VehicleTypes}} | + | |types={{Categ|Warhead|Warheads}}(YR Only), {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} |
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
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}} | }} | ||
− | When this VehicleType is destroyed, and the {{ | + | When this VehicleType is destroyed, and the {{f|DebrisTypes|link}} list on the unit is not empty, this list specifies the maximum amount of each DebrisType on that list that can be spawned. For example: |
MinDebris=3 | MinDebris=3 | ||
MaxDebris=5 | MaxDebris=5 |
Latest revision as of 17:16, 23 July 2024
Flag: | DebrisMaximums |
File(s): | Rules(md).ini |
Values: | comma-separated list of integers |
Default: | 0 |
Applicable to: | Warheads(YR Only), InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
When this VehicleType is destroyed, and the DebrisTypes list on the unit is not empty, this list specifies the maximum amount of each DebrisType on that list that can be spawned. For example:
MinDebris=3 MaxDebris=5 DebrisTypes=TIRE,HTNKTUR DebrisMaximums=4,1
specifies that only one (1) instance of HTNKTUR can be spawned while four (4) instances of TIRE can.
Note: It appears this system is broken in RA2 and YR and does not create any limits for each DebrisType, and as such the above example would not stop the game from spawning two or even more turrets.