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Difference between revisions of "AttackCursorOnFriendlies"

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Determines whether this unit is able to legally issue an attack on friendly units without a force fire command to do so. Does not include friendly units in the unit's threat scan.
 
Determines whether this unit is able to legally issue an attack on friendly units without a force fire command to do so. Does not include friendly units in the unit's threat scan.
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==Nots==
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*It is well known that [[InfantryTypes]] and [[VehicleTypes]] with <b>AttackCursorOnFriendlies=yes</b> tags will not be able to access <b><font style="color:red">Grinder</font></b>  for example <b><font style="color:red">Ivan</font></b> I can now fix that problem without having to rely on any extensions.
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[[File:Ivan Enter Grinder.gif]]

Latest revision as of 06:26, 4 August 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AttackCursorOnFriendlies
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Determines whether this unit is able to legally issue an attack on friendly units without a force fire command to do so. Does not include friendly units in the unit's threat scan.

Nots

  • It is well known that InfantryTypes and VehicleTypes with AttackCursorOnFriendlies=yes tags will not be able to access Grinder for example Ivan I can now fix that problem without having to rely on any extensions.
Ivan Enter Grinder.gif