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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Houses can have special adjustments to their unit and building values. These are global values that affect all units and buildings owned by that country. This applies only to multiplayer games and skirmish mode. In normal game play, all values are "1.0". This statement determines the multiplier to overall time taken to build objects (larger means longer to build) and is only used for AI players at specific difficulty settings. It is not known if this is used in Red Alert 2 for human players and in either case may be over-ridden by the individual multiplier statements (see [Countries]).
Houses can have special adjustments to their unit and building values. These are global values that affect all units and buildings owned by that country. This applies only to multiplayer games and skirmish mode. In normal game play, all values are "1.0". This statement determines the multiplier to overall time taken to build objects (larger means longer to build) and is only used for AI players at specific difficulty settings. It is not known if this is used in Red Alert 2 for human players and in either case may be over-ridden by the individual multiplier statements (see [Countries]).
==Nots==
It does not affect human players.

Latest revision as of 11:54, 6 August 2024

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Flag: BuildTime
File(s): rules(md).ini
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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Houses can have special adjustments to their unit and building values. These are global values that affect all units and buildings owned by that country. This applies only to multiplayer games and skirmish mode. In normal game play, all values are "1.0". This statement determines the multiplier to overall time taken to build objects (larger means longer to build) and is only used for AI players at specific difficulty settings. It is not known if this is used in Red Alert 2 for human players and in either case may be over-ridden by the individual multiplier statements (see [Countries]).

Nots

It does not affect human players.