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Created page with "{{WrongTitle|[{{PAGENAME}}]}} This section of {{ini|rules}} controls the movement and behavior of units with the '''levitation''' locomotor. == Applicable INI Flags == T..." |
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{{WrongTitle|[{{PAGENAME}}]}} | {{WrongTitle|[{{PAGENAME}}]}} | ||
This section of {{ini|rules}} controls the movement and behavior of units with the | This section of {{ini|rules}} controls the movement and behavior of units with the levitate [[Locomotor#Available_Locomotor_CLSIDs|locomotor]]. | ||
== Applicable INI Flags == | == Applicable INI Flags == | ||
Line 41: | Line 41: | ||
==Notes== | ==Notes== | ||
* This section must be typed in full caps. I.e. {{s|Levitation}} will '''not''' work. | * This section must be typed in full caps. I.e. {{s|Levitation}} will '''not''' work. | ||
* There are two additional flags listed under this section in {{ini|firestrm}}: {{f|BounceVelocity}} and {{f|CollisionWaitDuration}}. However, neither of these are listed in the game executable, therefore they do not actually exist. | * There are two additional flags listed under this section in {{ini|firestrm}}: {{f|BounceVelocity}} and {{f|CollisionWaitDuration}}. However, neither of these are listed in the game executable, therefore they do not actually exist.<br> | ||
[LEVITATION]<br> | |||
BounceVelocity=3.5 ; How fast does jellyfish bounce away after hitting a wall. Don't screw with this<br> | |||
CollisionWaitDuration=15 ; How long does jellyfish wait before puffing after hitting a wall?<br> | |||
[[Category:Rules(md).ini Sections]] | [[Category:Rules(md).ini Sections]] | ||
<!-- [[Category:General Editing Information]] --> | <!-- [[Category:General Editing Information]] --> |
Latest revision as of 13:21, 15 August 2024
This page should correctly be named "[LEVITATION]"; it is wrong due to technical restrictions.
This section of rules(md).ini controls the movement and behavior of units with the levitate locomotor.
Applicable INI Flags
This table shows all INI flags applicable to [LEVITATION]. The flags are listed in the order they are read in by the game. You can re-sort the rows by column values by clicking the arrow icons in the column headings. Each flag can be clicked to visit its page for detailed information.
Please note that this section is valid only for Firestorm. It does not exist in any other C&C game.
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | LEVITATION | Drag | float | ? | |
Rules(md).ini | LEVITATION | MaxVelocityWhenHappy | float | ? | |
Rules(md).ini | LEVITATION | MaxVelocityWhenFollowing | float | ? | |
Rules(md).ini | LEVITATION | MaxVelocityWhenPissedOff | float | ? | |
Rules(md).ini | LEVITATION | AccelerationProbability | float | ? | |
Rules(md).ini | LEVITATION | AccelerationDuration | float | ? | |
Rules(md).ini | LEVITATION | InitialBoost | float | ? | |
Rules(md).ini | LEVITATION | MaxBlockCount | int | ? | |
Rules(md).ini | LEVITATION | PropulsionSoundEffect | string list | ? | |
Rules(md).ini | LEVITATION | IntentionalDeacceleration | float | ? | |
Rules(md).ini | LEVITATION | IntentionalDriftVelocity | float | ? | |
Rules(md).ini | LEVITATION | ProximityDistance | float | ? | |
Rules(md).ini | LEVITATION | Acceleration | float | ? |
Notes
- This section must be typed in full caps. I.e. [Levitation] will not work.
- There are two additional flags listed under this section in firestrm(md).ini: BounceVelocity and CollisionWaitDuration. However, neither of these are listed in the game executable, therefore they do not actually exist.
[LEVITATION]
BounceVelocity=3.5 ; How fast does jellyfish bounce away after hitting a wall. Don't screw with this
CollisionWaitDuration=15 ; How long does jellyfish wait before puffing after hitting a wall?