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Crewed: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this object carries an InfantryType which is spawned randomly when the object is destroyed. The percentage chance that the crew will escape from the destroyed object is determined by the CrewEscape= statement in the [General] section. Should not be used on InfantryTypes.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=boolean
|default=no
|types={{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
Specifies whether this object is occupied by infantry which can [[Crew System|escape]] when it is destroyed. If the object is destroyed by its own weapon with {{f|Suicide|yes|link}} no survivors will be left.<br>If [[BuildingTypes]] is sold by a neutral Side This tag will be ignored.

Latest revision as of 05:47, 17 September 2024

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Flag: Crewed
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: VehicleTypes, AircraftTypes, BuildingTypes


Specifies whether this object is occupied by infantry which can escape when it is destroyed. If the object is destroyed by its own weapon with Suicide=yes no survivors will be left.
If BuildingTypes is sold by a neutral Side This tag will be ignored.