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Difference between revisions of "SpawnsTiberium"
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|ini=rules}} | ||
+ | |types={{Categ|TerrainTypes}} | ||
+ | |values={{values|booleans}} | ||
+ | |default=no | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | }} | ||
+ | |||
+ | Whether this [[TerrainTypes|terrain object]] spawns Tiberium. | ||
+ | |||
+ | In {{fs}}, the Tiberium type to spawn is defined by {{f|TiberiumToSpawn|link}}. {{ts}}, {{ra2}} and {{yr}} are hardcoded to only spawn the first Tiberium type. | ||
+ | |||
+ | This tag has many effects. The following list is not conclusive. | ||
+ | * If destroyed, a damage of 100 is dealt to the cell using {{f|C4Warhead|link}}, and a chain reaction is started (see {{f|ChainReaction|link}}) | ||
+ | * Terrain objects cannot burn or participate in tree fires | ||
+ | * If also {{f|IsAnimated|yes|link}}, spreads Tiberium when the first half of the animation played | ||
+ | * Objects are drawn using <tt>UNITSNO.PAL(But it doesn't remap the colors) ==See Also [[AltPalette]]==</tt> |
Latest revision as of 13:51, 30 September 2024
Flag: | SpawnsTiberium |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | TerrainTypes |
Whether this terrain object spawns Tiberium.
In Firestorm, the Tiberium type to spawn is defined by TiberiumToSpawn. Tiberian Sun, Red Alert 2 and Yuri's Revenge are hardcoded to only spawn the first Tiberium type.
This tag has many effects. The following list is not conclusive.
- If destroyed, a damage of 100 is dealt to the cell using C4Warhead, and a chain reaction is started (see ChainReaction)
- Terrain objects cannot burn or participate in tree fires
- If also IsAnimated=yes, spreads Tiberium when the first half of the animation played
- Objects are drawn using UNITSNO.PAL(But it doesn't remap the colors) ==See Also AltPalette==