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Helipad: Difference between revisions
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Can be set to 'yes' or 'no' and determines if this BuildingType acts as a Helipad, i.e. a structure where AircraftTypes can take off and land as well be reloaded. All aircraft which can dock with this structure should be listed in the PadAircraft= statement. This is also used to label the structure for AI production and targeting purposes. | Can be set to 'yes' or 'no' and determines if this BuildingType acts as a Helipad, i.e. a structure where AircraftTypes can take off and land as well be reloaded. All aircraft which can dock with this structure should be listed in the PadAircraft= statement. This is also used to label the structure for AI production and targeting purposes.<br> | ||
For Ra2 [[AircraftTypes]] can be forced to land on [[BuildingTypes]] that uses the tag '''Helipad=yes'''.<br>[[File:Helipad=yes on Ra2.png]] |
Latest revision as of 16:06, 8 October 2024
Flag: | Helipad |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and determines if this BuildingType acts as a Helipad, i.e. a structure where AircraftTypes can take off and land as well be reloaded. All aircraft which can dock with this structure should be listed in the PadAircraft= statement. This is also used to label the structure for AI production and targeting purposes.
For Ra2 AircraftTypes can be forced to land on BuildingTypes that uses the tag Helipad=yes.