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Difference between revisions of "Spawned"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and determines whether or not this AircraftType has been 'spawned' (created by another object, usually with a weapon which has Spawner=yes set and/or by a unit set to Spawn= this object) and therefore is not player controllable.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values={{Values|bool}}
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|default=no
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|types={{categ|InfantryTypes}},{{categ|VehicleTypes}},{{categ|AircraftTypes}}
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|ra2=yes
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|yr=yes
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}}
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Can be set to 'yes' or 'no' and determines whether or not this AircraftType has been 'spawned' (created by another object, usually with a weapon which has {{f|Spawner|yes|link}} set and/or by a unit set to '''Spawn=''' this object) and therefore is not player controllable'''(Yes and it doesn't work against AI)'''.
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'''Editor's note:'''
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This has no impact on "tilting" when turning. That'd be [[PitchAngle]] and [[PitchSpeed]].

Latest revision as of 02:24, 10 October 2024

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Flag: Spawned
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes,VehicleTypes,AircraftTypes


Can be set to 'yes' or 'no' and determines whether or not this AircraftType has been 'spawned' (created by another object, usually with a weapon which has Spawner=yes set and/or by a unit set to Spawn= this object) and therefore is not player controllable(Yes and it doesn't work against AI).

Editor's note:

This has no impact on "tilting" when turning. That'd be PitchAngle and PitchSpeed.