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Difference between revisions of "Spawned"
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− | {{ | + | {{Flag |
− | Can be set to 'yes' or 'no' and determines whether or not this AircraftType has been 'spawned' (created by another object, usually with a weapon which has Spawner | + | |name={{PAGENAME}} |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values={{Values|bool}} | ||
+ | |default=no | ||
+ | |types={{categ|InfantryTypes}},{{categ|VehicleTypes}},{{categ|AircraftTypes}} | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | }} | ||
+ | Can be set to 'yes' or 'no' and determines whether or not this AircraftType has been 'spawned' (created by another object, usually with a weapon which has {{f|Spawner|yes|link}} set and/or by a unit set to '''Spawn=''' this object) and therefore is not player controllable'''(Yes and it doesn't work against AI)'''. | ||
+ | |||
+ | '''Editor's note:''' | ||
+ | This has no impact on "tilting" when turning. That'd be [[PitchAngle]] and [[PitchSpeed]]. |
Latest revision as of 02:24, 10 October 2024
Flag: | Spawned |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes,VehicleTypes,AircraftTypes |
Can be set to 'yes' or 'no' and determines whether or not this AircraftType has been 'spawned' (created by another object, usually with a weapon which has Spawner=yes set and/or by a unit set to Spawn= this object) and therefore is not player controllable(Yes and it doesn't work against AI).
Editor's note:
This has no impact on "tilting" when turning. That'd be PitchAngle and PitchSpeed.