ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

AllowedToStartInMultiplayer: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
Testid123 (talk | contribs)
mNo edit summary
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
__NOTOC__
{{Flag
{{Flag
|name=AllowedToStartInMultiplayer
|files={{Categ|rules(md).ini}}
|files={{Categ|rules(md).ini}}
|default=yes?
|default=yes?
|values=boolean
|values={{values|boolean}}
|types=[[vehicleTypes]], [[infantryTypes]]
|types=[[VehicleTypes]], [[InfantryTypes]]
|ts=yes
|ts=yes
|fs=yes
|fs=yes
Line 14: Line 11:
|rp=yes
|rp=yes
}}
}}
If set to <code>yes</code> (or omitted, as <code>yes</code> seems to be the default), <code>{{PAGENAME}}</code> allows this unit to be among a player's starting units in a skirmish or multiplayer game. This is usually set on a [[House]]'s basic infantry and tanks.<br>Take note that enabling this flag on {{f|Naval|yes|link}} units can lead to [[Internal Error]]s because of these units spawning on land.


This flag is a switch that enables or disables this unit from beginning the fight as a player-owned object in a skirmish. This should be set to "no" on most objects, especially naval ones. This is to prevent [[IE]]'s, since you usually don't want to have a naval unit on land. This is usually only set to "yes" on each side's most basic infantry and vehicle. This appears to default to "yes", though it may default to "no" for some cases.
==Note==
*If you have set '''Starting Units=x'''(x value greater than 0) you need to have At least one 1 [[InfantryTypes]]+ 1 [[VehicleTypes]] is required '''AllowedToStartInMultiplayer=yes''' Otherwise you will get {{f|IE|005D7387|link}}.

Latest revision as of 05:01, 14 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AllowedToStartInMultiplayer
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes?
Applicable to: VehicleTypes, InfantryTypes


If set to yes (or omitted, as yes seems to be the default), AllowedToStartInMultiplayer allows this unit to be among a player's starting units in a skirmish or multiplayer game. This is usually set on a House's basic infantry and tanks.
Take note that enabling this flag on Naval=yes units can lead to Internal Errors because of these units spawning on land.

Note

  • If you have set Starting Units=x(x value greater than 0) you need to have At least one 1 InfantryTypes+ 1 VehicleTypes is required AllowedToStartInMultiplayer=yes Otherwise you will get IE=005D7387.