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Red Alert 2 is the sequel the game [[Red Alert]], though it has been officially designated as non-canon by [[Electronic Arts]]. It's story, though continuing straight on from Red Alert's Allied campaign, makes no mention of GDI and instead has a puppet Soviet ruler called Romanov who has been installed by the Allies, who, though an aristocrat and a member of the communist party (which is actually an oxymoron), was an advocate of peace. Ever since an artificially psychic Yuri became his chief advisor, his relations to the US have deteriorated, and some signs have shown he is not acting in good faith. After he attacks America, President Dugan orders a full-scale retaliation, which fails because Yuri remotely disables the ICBM silos. RA2 has a more funny and cinematic style compared to it's prequel and [[Tiberian Sun]], but also better FMV acting. It has an expansion pack, [[Yuri's Revenge]]. Though it uses the TS engine, several logics have been removed from it.
{{GameBar
|name=Red Alert 2
|image=ra2box.jpg
|dev=Westwood Studios
|dates=23.10.2000
|version=1.006
|site=http://www.ea.com/official/cc/firstdecade/us/index.jsp
}}
Red Alert 2 is the sequel to the game [[Red Alert]], though it has been officially designated as non-canon by [[Electronic Arts]]. Its story, though continuing straight on from Red Alert's Allied campaign, makes no mention of GDI and instead has a puppet Soviet ruler called Romanov who has been installed by the Allies, who, though an aristocrat and a member of the communist party (which is actually an oxymoron), was an advocate of peace. Ever since an artificially psychic Yuri became his chief advisor, his relations with the US have deteriorated, and some signs have shown he is not acting in good faith. After he attacks America, President Dugan orders a full-scale retaliation, which fails because Yuri remotely disables the ICBM silos. RA2 has a more funny and cinematic style compared to its prequel and [[Tiberian Sun]], but also better FMV acting. It has an expansion pack, [[Yuri's Revenge]]. Though it uses the TS engine, several logics have been removed from it, and others added.
==Cheat codes==
All cheat codes must be entered in main menu screen.<br>
If you input it correctly, you will hear a beep.
;"HIRES": Allow select 4096x4096 video mode if your system support it.<br>
:Also allowing another video modes which support by your system.
;"TOGGLE": Allowing or disallowing switch between video modes (obsolete in RA2).
;"[[THETEAM]]": Allowing to read [[tmcj4f.ini]] when game is starting.
;"PENGO": Replaces Visceroid graphics with placeholder images (obsolete in RA2).


==EXE Switches==
==EXE Switches==
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|__TOC__
|__TOC__
|}
|}
{{clr}}
The following switches can be applied to ra2.exe from a command line to achieve certain functionalities:
The following switches can be applied to ra2.exe from a command line to achieve certain functionalities:
;-WIN :Runs the game in a window (as opposed to full screen)
;-16 :Forces 16-bit color mode
;-480 :Sets the screen height to 480px when 640x400 resolution is selected
;widthXheight :Runs the game with the specified resolution (e.g. 1024X768)
:This doesn't seem to work anymore, as it is overridden by the [[ScreenWidth]]/[[ScreenHeight]] statements in {{Ini|ra2}} (which in itself is overridden by the Yuri's Revenge shell screen, which is hardcoded to 800x600).
{{clr}}


;-MESSAGES :Allows incoming messages from outside the game (WOL)
;-MPDEBUG :Runs the game with Multiplayer Debug Mode enabled
;-STEALTH :Hides players names in multiplayer LAN and Internet games
: [[Image:Mpdebug.jpg|thumb|150px|Game in MPDEBUG mode]]
;-NETGEAR :Enable additional NetGear logic (helps with NetGear based LAN configurations)
:::There will be a number written in the top left corner while ingame, it is not known what it represents. : Also, there will be two new key assignment functions under ''Options - Keyboard'' in the ''Debug'' option:  
;-MPDEBUG :Runs the game with Multiplayer Debug Mode enabled (See [[Media:Mpdebug.jpg|screenshot]].)
: There will be a number written in the top left corner while ingame, it is not known what it represents.  
: Also, there will be two new key assignment functions under ''Options - Keyboard'' in the ''Debug'' option:  
;:: {{Tt|Multiplayer Debug Info}}, pressing the assigned key in-game will toggle the output of extra Multiplayer Debug status to the screen.
;:: {{Tt|Multiplayer Debug Info}}, pressing the assigned key in-game will toggle the output of extra Multiplayer Debug status to the screen.
;:: {{Tt|Game Sync logging}}, toggles the logging of multiplayer info files (this seems to be responsible for the {{Tt|SYNC*.txt}} file writing, which are created by default in all multiplay games).
;:: {{Tt|Game Sync logging}}, toggles the logging of multiplayer info files (this seems to be responsible for the {{Tt|SYNC*.txt}} file writing, which are created by default in all multiplay games).
;-SOCKET :Specifies a network socket number (between 0 and 16383)
*Can also be used with <b><u>[[Tiberian Sun]]</u></b>
;-DESTNET :Destination network address (IP format, nn.nn.nn.nn)
[[File:Screenshot (609).png]]


{{clr}}
;-noaudio :Switches all audio off (useful for players with sound card issues)  
;-noaudio :Switches all audio off (useful for players with sound card issues)  
: '''Warning:''' If used with Yuri's Revenge, it crashes the game without any messages/log records, just as soon as the logo bik is supposed to play.
;-nostr :Starts the game without reading the .CSF file, see [[FATAL Error]].
;-nostr :Starts the game without reading the .CSF file, see [[FATAL Error]].
: ''Note:'' Doesn't do anything on Yuri's Revenge. {{N}}
: ''Note:'' Doesn't do anything on Yuri's Revenge. {{N}}
;-str :As above but the game will read the .CSF file (default)  
;-str :As above but the game will read the .CSF file (default)  
: ''(How is this testable?)''
: ''(How is this testable?)''
;-record :Creates a game movie file (defaults to SESSION.IPB) in the Red Alert 2 directory{{fnl|1}}
;-play [filename] example -play SESSION.IPB :Plays a game movie file (IPB format) ;;will make you confused When using for the first time This is because video files overlap with gameplay.<br>
;-CD''path:to/c.d'' :Specifies the location of the CD-ROM from which to run the game. Should contain the {{Tt|YR1.dsk}} file with at least 3 bytes of content.
;-ATTRACT : Old version of ''-play''. This caused DOS C&C1 to load a game recording from the file RECORD.BIN and play it out on the game's first multiplayer map, ''Green Acres''. The demo starts after the game is left untouched on the main menu for one minute. The recording included in C&C1 is damaged though, causing the game to crash after a while. The automatically-playing Dune II demo is an example of the same system in action. This parameter is probably obsolete in RA2.
;-DESTNET :Destination network address (IP format, nn.nn.nn.nn)
;-SOCKET :Specifies a network socket number (between 0 and 16383)
;-DROP=[int] : Packet Loss Simulation mode enabled
;-SPEEDCONTROL : Allows changing game speed in campaign mode (when you pause the game, the Game Speed slider in Game Controls window will be visible). Normally it is only possible for non-campaign modes.
;-DLINK :Enable additional D-Link logic (helps with D-Link based LAN configurations)
;-NETGEAR :Enable additional NetGear logic (helps with NetGear based LAN configurations)
;-STEALTH :Hides players names in multiplayer LAN and Internet games
;-MESSAGES :Allows incoming messages from outside the game (WOL)
;''width''X''height'' :Runs the game with the specified resolution (e.g. 1024X768)
:This doesn't seem to work anymore, as it is overridden by the [[ScreenWidth]]/[[ScreenHeight]] statements in {{Ini|ra2}} (which in itself is overridden by the Yuri's Revenge shell screen, which is hardcoded to 800x600).
{{clr}}
;-480 :Sets the screen height to 480px
;-16 :Forces 16-bit color mode
;-WIN :Runs the game in a window (as opposed to full screen){{fnl|2}}
;-jabber :Disables reading of the .CSF file, see [[FATAL Error]].
;-jabber :Disables reading of the .CSF file, see [[FATAL Error]].
: ''Note:'' Doesn't do anything on Yuri's Revenge. {{N}}
: ''Note:'' Doesn't do anything on Yuri's Revenge. {{N}}
: ''possibly used to load CSF files with Language set to "[[CSF File Format#Language|Jabberwockie]]"''.
: ''possibly used to load CSF files with Language set to "[[CSF File Format#Language|Jabberwockie]]"''.<br>'''-jabber on Ra2'''<br>[[File:-jabber on Ra2.gif]]
;GrabPatches :Launches the game and gets it only to check for an updated version (patch)  
;GrabPatches :Launches the game and gets it only to check for an updated version (patch)  
: ''Note:'' Doesn't do anything on Yuri's Revenge.  {{N}}
: ''Note:'' Doesn't do anything on Yuri's Revenge.  {{N}}
;-CD :Specifies CD-ROM from which to run the game (0 or 1, but 2 can be used if YR is installed)
;-record :Creates a game movie file (defaults to SESSION.IPB) in the Red Alert 2 directory{{fnl|1}}
;-play [filename] :Plays a game movie file (IPB format)


===Obsolete Ones===
===Obsolete Ones===
These might work in earlier games, but are obsolete in [[RA2]]:
These might work in earlier games, but are obsolete in [[RA2]]:
;-X :DOS 1.19+ compatability mode
;-X :DOS 1.19+ compatibility mode
;-O :DOS 1.07 compatability mode
;-O :DOS 1.07 compatibility mode
;-h, /h :Would trigger the help file
;-h, /h, -?, /? :Supposed to display some explanations (CSF entries {{Tt|TXT_OPTION_HELP_01}} through {{Tt|TXT_OPTION_HELP_06}}) and exit, but actually just exits the game.
;-?, /? :Would output the command line options


===Unknown Ones===
===Unknown Ones===
;-ATTRACT
;-NOROUTER : Network-related (Not use mphmd.exe?)
;-NOROUTER :Sounds network-related (traffic may be "routed" through a device called "router")
;-LAN : Force lan multiplayer?  (Used by cncnet)
;-DROP= :Sounds network-related (connections may "drop packets" if they are bad)
;(Unknown switch, encrypted) : Show the intro movie (Equivalent to setting Ra2md.ini {{sl|Intro}}{{arr|r}}{{f|Play|yes|link}}.)


==Footnotes==
==Footnotes==
{{fn|1|Note that these aren't movies per say, but rather re-enactments of the battle. Therefore, any change to the game between the recording and playing of the "movie" file will damage it in unforseeable ways. e.g. if you recorded yourself how you destroyed a base with five Grizzlies, then made buildings immune to damage, and then played the recorded movie, the Grizzlies in it couldn't destroy the building and the actions on screen would make no sense at all.}}
{{fn|1|Note that these aren't movies per se, but rather re-enactments of the battle. Therefore, any change to the game between the recording and playing of the "movie" file will damage it in unforseeable ways. e.g. if you recorded yourself how you destroyed a base with five Grizzlies, then made buildings immune to damage, and then played the recorded movie, the Grizzlies in it couldn't destroy the building and the actions on screen would make no sense at all.}}
 
{{fn|2|Your current video mode must have 16-bit color.}}
<!--  
<!--  
==See also==
==See also==
[http://www.modenc.renegadeprojects.com/index.php/Image:Cnc_timeline.gif Red Alert Timeline with time travel shown] -->
[http://www.modenc.renegadeprojects.com/index.php/Image:Cnc_timeline.gif Red Alert Timeline with time travel shown] -->
<!-- file isn't there -->
<!-- file isn't there -->
{{CnC Navigation
|prevgame=[[Tiberian Sun]]
|prevadd=[[Firestorm]]
|nextadd=[[Yuri's Revenge]]
|nextgame=[[Renegade]]
}}

Latest revision as of 10:15, 17 October 2024

This article or section is a stub. You can help ModEnc by expanding it.


Red Alert 2
by Westwood Studios

Release date 23.10.2000
Latest Patch Version 1.006
Homepage Link

Red Alert 2 is the sequel to the game Red Alert, though it has been officially designated as non-canon by Electronic Arts. Its story, though continuing straight on from Red Alert's Allied campaign, makes no mention of GDI and instead has a puppet Soviet ruler called Romanov who has been installed by the Allies, who, though an aristocrat and a member of the communist party (which is actually an oxymoron), was an advocate of peace. Ever since an artificially psychic Yuri became his chief advisor, his relations with the US have deteriorated, and some signs have shown he is not acting in good faith. After he attacks America, President Dugan orders a full-scale retaliation, which fails because Yuri remotely disables the ICBM silos. RA2 has a more funny and cinematic style compared to its prequel and Tiberian Sun, but also better FMV acting. It has an expansion pack, Yuri's Revenge. Though it uses the TS engine, several logics have been removed from it, and others added.

Cheat codes

All cheat codes must be entered in main menu screen.
If you input it correctly, you will hear a beep.

"HIRES"
Allow select 4096x4096 video mode if your system support it.
Also allowing another video modes which support by your system.
"TOGGLE"
Allowing or disallowing switch between video modes (obsolete in RA2).
"THETEAM"
Allowing to read tmcj4f.ini when game is starting.
"PENGO"
Replaces Visceroid graphics with placeholder images (obsolete in RA2).

EXE Switches


The following switches can be applied to ra2.exe from a command line to achieve certain functionalities:

-MPDEBUG
Runs the game with Multiplayer Debug Mode enabled
Game in MPDEBUG mode
There will be a number written in the top left corner while ingame, it is not known what it represents. : Also, there will be two new key assignment functions under Options - Keyboard in the Debug option:
Multiplayer Debug Info, pressing the assigned key in-game will toggle the output of extra Multiplayer Debug status to the screen.
Game Sync logging, toggles the logging of multiplayer info files (this seems to be responsible for the SYNC*.txt file writing, which are created by default in all multiplay games).


-noaudio
Switches all audio off (useful for players with sound card issues)
-nostr
Starts the game without reading the .CSF file, see FATAL Error.
Note: Doesn't do anything on Yuri's Revenge.
-str
As above but the game will read the .CSF file (default)
(How is this testable?)
-record
Creates a game movie file (defaults to SESSION.IPB) in the Red Alert 2 directory1
-play [filename] example -play SESSION.IPB
Plays a game movie file (IPB format) ;;will make you confused When using for the first time This is because video files overlap with gameplay.
-CDpath:to/c.d
Specifies the location of the CD-ROM from which to run the game. Should contain the YR1.dsk file with at least 3 bytes of content.
-ATTRACT
Old version of -play. This caused DOS C&C1 to load a game recording from the file RECORD.BIN and play it out on the game's first multiplayer map, Green Acres. The demo starts after the game is left untouched on the main menu for one minute. The recording included in C&C1 is damaged though, causing the game to crash after a while. The automatically-playing Dune II demo is an example of the same system in action. This parameter is probably obsolete in RA2.
-DESTNET
Destination network address (IP format, nn.nn.nn.nn)
-SOCKET
Specifies a network socket number (between 0 and 16383)
-DROP=[int]
Packet Loss Simulation mode enabled
-SPEEDCONTROL
Allows changing game speed in campaign mode (when you pause the game, the Game Speed slider in Game Controls window will be visible). Normally it is only possible for non-campaign modes.
-DLINK
Enable additional D-Link logic (helps with D-Link based LAN configurations)
-NETGEAR
Enable additional NetGear logic (helps with NetGear based LAN configurations)
-STEALTH
Hides players names in multiplayer LAN and Internet games
-MESSAGES
Allows incoming messages from outside the game (WOL)
widthXheight
Runs the game with the specified resolution (e.g. 1024X768)
This doesn't seem to work anymore, as it is overridden by the ScreenWidth/ScreenHeight statements in ra2(md).ini (which in itself is overridden by the Yuri's Revenge shell screen, which is hardcoded to 800x600).


-480
Sets the screen height to 480px
-16
Forces 16-bit color mode
-WIN
Runs the game in a window (as opposed to full screen)2
-jabber
Disables reading of the .CSF file, see FATAL Error.
Note: Doesn't do anything on Yuri's Revenge.
possibly used to load CSF files with Language set to "Jabberwockie".
-jabber on Ra2
GrabPatches
Launches the game and gets it only to check for an updated version (patch)
Note: Doesn't do anything on Yuri's Revenge.

Obsolete Ones

These might work in earlier games, but are obsolete in RA2:

-X
DOS 1.19+ compatibility mode
-O
DOS 1.07 compatibility mode
-h, /h, -?, /?
Supposed to display some explanations (CSF entries TXT_OPTION_HELP_01 through TXT_OPTION_HELP_06) and exit, but actually just exits the game.

Unknown Ones

-NOROUTER
Network-related (Not use mphmd.exe?)
-LAN
Force lan multiplayer? (Used by cncnet)
(Unknown switch, encrypted)
Show the intro movie (Equivalent to setting Ra2md.ini [Intro]Play=yes.)

Footnotes

1 Note that these aren't movies per se, but rather re-enactments of the battle. Therefore, any change to the game between the recording and playing of the "movie" file will damage it in unforseeable ways. e.g. if you recorded yourself how you destroyed a base with five Grizzlies, then made buildings immune to damage, and then played the recorded movie, the Grizzlies in it couldn't destroy the building and the actions on screen would make no sense at all.

2 Your current video mode must have 16-bit color.

Red Alert 2
Preceded by: Followed by:
Games: Tiberian Sun Renegade
Add-Ons: Firestorm Yuri's Revenge