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|name=BaseNormal
|name=BaseNormal
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=boolean (yes/no or true/false)
|values={{values|boolean}}
|default=yes
|default=yes
|types={{Categ|BuildingTypes}}
|types={{Categ|BuildingTypes}}
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes
|ares=yes
}}
}}
Specifies whether or not this [[BuildingType|building type]] expands the area in which you can place further buildings. Generally, base defenses do not expand the player's build area while production buildings do.<br>
The distance you may place new buildings away from a building type with {{f|BaseNormal|yes|linkl}} set is determined by the new building type's {{f|Adjacent|link}} flag.


After constructing a building in-game you are only allowed to place it near your existing {{TTL|Structures}}. There are two flags that control this.
==Inconsistencies in {{yr}}==
One flag goes on the building you are placing and that flag is {{TTL|Adjacent}}<tt>=</tt>.
It seems that the developers forgot to add {{f|BaseNormal|no|link}} to some [[BuildingTypes|building types]] that should not have had the default {{f|BaseNormal|yes|link}}. The most obvious examples of this are two of the defense buildings, Yuri's Psychic Tower '''({{tt|YAPSYT}})''' and the Allied Gap Generator '''({{tt|GAGAP}})''', both of which expand the player's build area whilst the Tesla Coil and the Prism Tower do not. This was corrected in the [[UMP]].
The other flag goes on all other {{TTL|BuildingTypes}} and that is <tt>BaseNormal=</tt>.
If <tt>BaseNormal=yes</tt> is set (default) on a {{TTL|BuildingType}} then you will be able to place the new building near to it. The {{TTL|BuildingType}} with <tt>BaseNormal=yes</tt> set is said to 'extend the acceptable base building adjaceny'.


If <tt>BaseNormal=no</tt> is set on a {{TTL|BuildingType}} then you will not be able to place the new building near to it (unless other {{TTL|BuildingTypes}} exist nearby which themselves have <tt>BaseNormal=yes</tt> set).
==Nots==
For [[Red Alert]] this can be used with [[BuildingTypes]] Wall types as well.


Because <tt>BaseNormal=</tt> defaults to yes, it was only natural that the developers would forget to add <tt>BaseNormal=no</tt> to some {{TTL|BuildingTypes}}. Most obvious are two of the {{TTL|Armory}} buildings; Yuri's Psychic Tower (YAPSYT) and the Allied Gap Generator (GAGAP). Both of these mistakes are corrected in the {{TTL|UMP}}.
==See also==
 
*[[Adjacent]]
== See also ==
*[[EligibileForAllyBuilding]]
{{TTL|Adjacent}}
*[[IsBase]]
{{TTL|EligibleForAllyBuilding}}

Latest revision as of 11:55, 22 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BaseNormal
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: BuildingTypes


Specifies whether or not this building type expands the area in which you can place further buildings. Generally, base defenses do not expand the player's build area while production buildings do.
The distance you may place new buildings away from a building type with BaseNormal=yes set is determined by the new building type's Adjacent flag.

Inconsistencies in Yuri's Revenge

It seems that the developers forgot to add BaseNormal=no to some building types that should not have had the default BaseNormal=yes. The most obvious examples of this are two of the defense buildings, Yuri's Psychic Tower (YAPSYT) and the Allied Gap Generator (GAGAP), both of which expand the player's build area whilst the Tesla Coil and the Prism Tower do not. This was corrected in the UMP.

Nots

For Red Alert this can be used with BuildingTypes Wall types as well.

See also