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Degenerates: Difference between revisions

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Updated with DCoder's info.
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|values={{values|booleans}}
|values={{values|booleans}}
|types=[[Projectile|Projectiles]]
|types=[[Projectile|Projectiles]]
|ra=yes
|cs=yes
|am=yes
|ts=yes
|ts=yes
|fs=yes
|fs=yes
|hp=yes
|ets=yes
|ets=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes}}<br />
|rp=yes}}<br />
Can be set to 'yes' or 'no' and specifies whether or not the projectile loses strength as it travels. If this is set to 'yes' then the values specified by the MissileSpeedVar= and MissileROTVar= statements from the [General] section are applied to the projectile.<br><br>
Can be set to ''' 'yes' ''' or ''' 'no' ''' and specifies whether or not the projectile loses strength as it travels. If this is set to 'yes' then the values specified by the {{f|MissileSpeedVar||link}} and {{f|MissileROTVar||link}} statements from the [[General]] section are applied to the [[projectile]].<br>


The weapon loses 1 point of damage per frame until its damage drops to 5. Only applicable if the projectile also is [[Dropping|Dropping=yes]], has a [[ROT]] greater than 0, or [[Ranged|Ranged=yes]]. This appears to be the only place where [[Ranged]] is validated.
The weapon loses 1 point of damage per frame until its damage drops to 5. Only applicable if the projectile also is [[Dropping|Dropping=yes]], has a [[ROT]] greater than 0, or [[Ranged|Ranged=yes]]. This appears to be the only effect of [[Ranged]] still present in YR.

Latest revision as of 12:02, 22 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Degenerates
File(s): rulesmd.ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: Projectiles



Can be set to 'yes' or 'no' and specifies whether or not the projectile loses strength as it travels. If this is set to 'yes' then the values specified by the MissileSpeedVar= and MissileROTVar= statements from the General section are applied to the projectile.

The weapon loses 1 point of damage per frame until its damage drops to 5. Only applicable if the projectile also is Dropping=yes, has a ROT greater than 0, or Ranged=yes. This appears to be the only effect of Ranged still present in YR.