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TurretRotateSound: Difference between revisions
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Theoretically correct, but we prefer to rewrite DeeZire's entries, as we don't want to just rip off his work. |
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{{tt|'''{{PAGENAME}}'''}} specifies the sound played when an object's turret rotates. It can be set to any valid sound as defined in {{sound}}, and is primarily used in {{ra2}} and {{yr}} on the [[CnC:RA2:Grand Cannon|Grand Cannon]]. | {{tt|'''{{PAGENAME}}'''}} specifies the sound played when an object's turret rotates. It can be set to any valid sound as defined in {{sound}}, and is primarily used in {{ra2}} and {{yr}} on the [[CnC:RA2:Grand Cannon|Grand Cannon]]. | ||
==Note== | |||
*This tag will only work if {{f|Turret|yes|link}} is present. |
Latest revision as of 15:16, 3 November 2024
Flag: | TurretRotateSound |
File(s): | Rules(md).ini |
Values: | Names of defined sounds/sections in Sound(md).ini |
Applicable to: | VehicleTypes, BuildingTypes |
TurretRotateSound specifies the sound played when an object's turret rotates. It can be set to any valid sound as defined in Sound(md).ini, and is primarily used in Red Alert 2 and Yuri's Revenge on the Grand Cannon.
Note
- This tag will only work if Turret=yes is present.