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TurretRotateSound: Difference between revisions

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Theoretically correct, but we prefer to rewrite DeeZire's entries, as we don't want to just rip off his work.
Testid123 (talk | contribs)
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{{tt|'''{{PAGENAME}}'''}} specifies the sound played when an object's turret rotates. It can be set to any valid sound as defined in {{sound}}, and is primarily used in {{ra2}} and {{yr}} on the [[CnC:RA2:Grand Cannon|Grand Cannon]].
{{tt|'''{{PAGENAME}}'''}} specifies the sound played when an object's turret rotates. It can be set to any valid sound as defined in {{sound}}, and is primarily used in {{ra2}} and {{yr}} on the [[CnC:RA2:Grand Cannon|Grand Cannon]].
==Note==
*This tag will only work if {{f|Turret|yes|link}} is present.

Latest revision as of 15:16, 3 November 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TurretRotateSound
File(s): Rules(md).ini
Values: Names of defined sounds/sections in Sound(md).ini
Applicable to: VehicleTypes, BuildingTypes


TurretRotateSound specifies the sound played when an object's turret rotates. It can be set to any valid sound as defined in Sound(md).ini, and is primarily used in Red Alert 2 and Yuri's Revenge on the Grand Cannon.

Note