ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Buildup: Difference between revisions

From ModEnc
Jump to navigation Jump to search
McPwny (talk | contribs)
Created page with "Specifies the buildings buildup animation. Animations listed here do not need to have extra entries in art.ini or be listed in the rules.ini animations list, as they are handl..."
 
Testid123 (talk | contribs)
mNo edit summary
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
Specifies the buildings buildup animation. Animations listed here do not need to have extra entries in art.ini or be listed in the rules.ini animations list, as they are handled automatically.
{{Flag
|files={{Categ|art(md).ini}}
|values=Strings (names of [[Animations]])
|default=none
|types={{Categ|BuildingTypes}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
}}
Specifies the buildings buildup animation. Animations listed here do not need to have extra entries in [[art.ini]] or be listed in the [[rules.ini]] animations list, as they are handled automatically.
<br>This flag is spelled with a small ' '''u''' ', not a big ' '''U''' '<br>
 
==Note==
*If [[BuildingTypes]] does not contain the '''Buildup''' or '''Buildup=none''' tags, you will not be able to sell [[BuildingTypes]]+The [[UndeploysInto]] tag cannot be used.
=Tag {{f|Enslaves||link}}+{{f|SlavesNumber||link}} can break tag restrictions [[UndeploysInto]] '''(The game will automatically control [[TechnoTypes]] When the tag is used [[UndeploysInto]])'''.

Latest revision as of 13:49, 7 December 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Buildup
File(s): art(md).ini
Values: Strings (names of Animations)
Default: none
Applicable to: BuildingTypes


Specifies the buildings buildup animation. Animations listed here do not need to have extra entries in art.ini or be listed in the rules.ini animations list, as they are handled automatically.
This flag is spelled with a small ' u ', not a big ' U '

Note

=Tag Enslaves=+SlavesNumber= can break tag restrictions UndeploysInto (The game will automatically control TechnoTypes When the tag is used UndeploysInto).