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LightVisibility: Difference between revisions
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{{Flag | {{Flag | ||
|files={{Categ|ini=rules}} | |files={{Categ|ini=rules}} | ||
|values={{values|unsigned integer}} | |values={{values|unsigned integer}} | ||
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|yr=yes | |yr=yes | ||
}} | }} | ||
Specifies the distance, in [[lepton]]s, that the light emitted from this [[BuildingType]] is visible from.<br>This is the result of the values that were set.<br> | |||
<b>LightVisibility=100</b> ;1cell<br><b>LightVisibility=300</b> ;equivalent to {{f|CellSpread|2|link}}<br><b>LightVisibility=500</b> ;3x3(9 cells)<br><b>LightVisibility=600</b> ;equivalent to {{f|CellSpread|3|link}} | |||
==Note== | |||
*{{f|Invisible|yes|link}},{{f|InvisibleInGame|yes|link}},{{f|CloakGenerator|yes|link}} will not block the glow generated. | |||
==See also== | |||
* [[LightIntensity]] | |||
* [[LightRedTint]] | |||
* [[LightGreenTint]] | |||
* [[LightBlueTint]] |
Revision as of 06:11, 29 December 2024
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Flag: | LightVisibility |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 5000 |
Applicable to: | BuildingTypes |
Specifies the distance, in leptons, that the light emitted from this BuildingType is visible from.
This is the result of the values that were set.
LightVisibility=100 ;1cell
LightVisibility=300 ;equivalent to CellSpread=2
LightVisibility=500 ;3x3(9 cells)
LightVisibility=600 ;equivalent to CellSpread=3
Note
- Invisible=yes,InvisibleInGame=yes,CloakGenerator=yes will not block the glow generated.