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{{DeeZireInclusion}}<br />
{{Flag
Specifies the distance, in leptons, that the light emitted from this BuildingType is visible from. Defaults to 5000.
|files={{Categ|ini=rules}}
|values={{values|unsigned integer}}
|special=
|default=5000
|extver=
|types={{Categ|BuildingTypes}}
|ra2obsolete=
|tsobsolete=
|rponly=
|aresflag=
|hpflag=
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
}}
Specifies the distance, in [[lepton]]s, that the light emitted from this [[BuildingType]] is visible from.<br>This is the result of the values ​​that were set.<br>
<b>LightVisibility=100</b> ;1cell<br><b>LightVisibility=300</b> ;equivalent to {{f|CellSpread|2|link}}<br><b>LightVisibility=500</b> ;3x3(9 cells)<br><b>LightVisibility=600</b> ;equivalent to {{f|CellSpread|3|link}}
 
==Note==
*{{f|Invisible|yes|link}},{{f|InvisibleInGame|yes|link}},{{f|CloakGenerator|yes|link}} will not block the glow generated.
 
==See also==
* [[LightIntensity]]
* [[LightRedTint]]
* [[LightGreenTint]]
* [[LightBlueTint]]

Revision as of 06:11, 29 December 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LightVisibility
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 5000
Applicable to: BuildingTypes


Specifies the distance, in leptons, that the light emitted from this BuildingType is visible from.
This is the result of the values ​​that were set.
LightVisibility=100 ;1cell
LightVisibility=300 ;equivalent to CellSpread=2
LightVisibility=500 ;3x3(9 cells)
LightVisibility=600 ;equivalent to CellSpread=3

Note

See also