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SuperAnimThreePoweredEffect: Difference between revisions

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DeathFish (talk | contribs)
Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|int}} |default=0 |types={{categ|BuildingTypes}} |yr=yes }} If set to yes, the animation specified by SuperAnimThree will be switched to the animation specified by SuperLowPower when there is low power. Note: PoweredSpecial is not required to enable this, it is two unrelated logics. Similarly, this does not require special power-off methods such as DrainWeapon to take effect, it only r..."
 
Testid123 (talk | contribs)
mNo edit summary
 
Line 2: Line 2:
|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{Categ|Art(md).ini}}
|files={{Categ|Art(md).ini}}
|values={{Values|int}}
|values={{Values|bool}}
|default=0
|default=no
|types={{categ|BuildingTypes}}
|types={{categ|BuildingTypes}}
|yr=yes
|yr=yes

Latest revision as of 05:20, 2 January 2025

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Flag: SuperAnimThreePoweredEffect
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


If set to yes, the animation specified by SuperAnimThree will be switched to the animation specified by SuperLowPower when there is low power. Note: PoweredSpecial is not required to enable this, it is two unrelated logics. Similarly, this does not require special power-off methods such as DrainWeapon to take effect, it only requires no insufficient power.

See Also

LowPower

SuperLowPower

SuperAnimThreePoweredLight