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DefaultMirageDisguises: Difference between revisions
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List of objects from which a [[VehicleType]] with <tt>[[CanDisguise]]</tt> and <tt>[[DisguiseWhenStill]]</tt> set will select its default disguise. This is used even if you enable the '''[TankMakeUpKit]''' weapon but do not select a 'target' for the tank. This must be a valid object from the [[TerrainTypes]] list, although errors can be encountered if you put any '''TIBTRE''' in this list. | List of objects from which a [[VehicleType]] with <tt>[[CanDisguise]]</tt> and <tt>[[DisguiseWhenStill]]</tt> set will select its default disguise. This is used even if you enable the '''[TankMakeUpKit]''' weapon but do not select a 'target' for the tank. This must be a valid object from the [[TerrainTypes]] list, although errors can be encountered if you put any '''TIBTRE''' in this list. | ||
==Nots== | ==Nots== | ||
*Objects in the [[DefaultMirageDisguises]] section use a color palette. [[TerrainPalette]] So it's not very useful if you have [[VehicleType]] disguised as {{CatAllTypes}} in SHP format. | |||
*You can specify any other SHP file name. But there are conditions as follows.<br> | *You can specify any other SHP file name. But there are conditions as follows.<br> | ||
1. The SHP file name must be specified in the {{Categ|Rules(md).ini}} section.<br> | 1. The SHP file name must be specified in the {{Categ|Rules(md).ini}} section.<br> |
Revision as of 06:11, 9 January 2025
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Flag: | DefaultMirageDisguises |
File(s): | Rules(md).ini |
Values: | Comma-separated list of strings. (Limited to: TerrainTypes) |
Default: | none |
Applicable to: | General |
List of objects from which a VehicleType with CanDisguise and DisguiseWhenStill set will select its default disguise. This is used even if you enable the [TankMakeUpKit] weapon but do not select a 'target' for the tank. This must be a valid object from the TerrainTypes list, although errors can be encountered if you put any TIBTRE in this list.
Nots
- Objects in the DefaultMirageDisguises section use a color palette. TerrainPalette So it's not very useful if you have VehicleType disguised as TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes in SHP format.
- You can specify any other SHP file name. But there are conditions as follows.
1. The SHP file name must be specified in the Rules(md).ini section.
2. Image must be set to be the same as the file name (use the color palette of TerrainTypes only)
/example
[CRATE]
Image=CRATE
[General]
DefaultMirageDisguises=TREE01,TREE02,TREE03,TREE04,CRATE