ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
OpenToppedAnim: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 8: | Line 8: | ||
|rp=yes | |rp=yes | ||
}} | }} | ||
If an | If an [[InfantryTypes]] and [[VehicleTypes]] has this weapon set as its {{f|OpenTransportWeapon||link}} then this tag specifies the animation to be used when that unit fires its weapon when inside an {{f|OpenTopped|yes|link}} unit.<br /> | ||
(Yuri's Revenge Only) | (Yuri's Revenge Only) | ||
Line 14: | Line 14: | ||
If you specify eight comma-separated values, the game uses them to depict 8 different facings clockwise:<br> | If you specify eight comma-separated values, the game uses them to depict 8 different facings clockwise:<br> | ||
'''[M60]'''<br> | '''[M60]'''<br> | ||
OpenToppedAnim=none | '''OpenToppedAnim=none'''<br> | ||
{{f|Anim|MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW|link}}<br>[[File:Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW on BRTF.gif]]<br> | {{f|Anim|MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW|link}}<br>[[File:Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW on BRTF.gif]]<br> | ||
Of course doing this has more sentences than the [[OpenToppedAnim]] tag 😆 | Of course doing this has more sentences than the [[OpenToppedAnim]] tag 😆 |
Revision as of 00:12, 10 January 2025
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Flag: | OpenToppedAnim |
File(s): | Rules(md).ini |
Values: | Strings (names of Animations) |
Special Values: | none |
Default: | none |
Applicable to: | Weapons |
If an InfantryTypes and VehicleTypes has this weapon set as its OpenTransportWeapon= then this tag specifies the animation to be used when that unit fires its weapon when inside an OpenTopped=yes unit.
(Yuri's Revenge Only)
- Only one animation can be written here ;;Because this is the limit of this tag So disable this tag and use this trick instead.
If you specify eight comma-separated values, the game uses them to depict 8 different facings clockwise:
[M60]
OpenToppedAnim=none
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Of course doing this has more sentences than the OpenToppedAnim tag 😆
Automatic List Inclusion
Animations used as values for this flag are automatically listed under the internal [Animations] array. However no harm can be done by listing them manually.