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OpenToppedAnim: Difference between revisions
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{{ | {{Flag | ||
If an | |files={{Categ|Rules(md).ini}} | ||
|values=Strings (names of [[Animations]]) | |||
|special=none | |||
|default=none | |||
|types={{Categ|Weapon|Weapons}} | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
If an [[InfantryTypes]] and [[VehicleTypes]] has this weapon set as its {{f|OpenTransportWeapon||link}} then this tag specifies the animation to be used when that unit fires its weapon when inside an {{f|OpenTopped|yes|link}} unit.<br /> | |||
(Yuri's Revenge Only) | (Yuri's Revenge Only) | ||
*Only one animation can be written here ;;Because this is the limit of this tag So disable this tag and use this trick instead. | |||
If you specify eight comma-separated values, the game uses them to depict 8 different facings clockwise:<br> | |||
'''[M60]'''<br> | |||
'''OpenToppedAnim=none'''<br> | |||
{{f|Anim|MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW|link}}<br>[[File:Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW on BRTF.gif]]<br> | |||
Of course doing this has more sentences than the [[OpenToppedAnim]] tag 😆 | |||
{{Automatictypelist|Animations|Animations}} | |||
* {{f|OpenTopped|link}} |
Revision as of 00:12, 10 January 2025
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Flag: | OpenToppedAnim |
File(s): | Rules(md).ini |
Values: | Strings (names of Animations) |
Special Values: | none |
Default: | none |
Applicable to: | Weapons |
If an InfantryTypes and VehicleTypes has this weapon set as its OpenTransportWeapon= then this tag specifies the animation to be used when that unit fires its weapon when inside an OpenTopped=yes unit.
(Yuri's Revenge Only)
- Only one animation can be written here ;;Because this is the limit of this tag So disable this tag and use this trick instead.
If you specify eight comma-separated values, the game uses them to depict 8 different facings clockwise:
[M60]
OpenToppedAnim=none
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Of course doing this has more sentences than the OpenToppedAnim tag 😆
Automatic List Inclusion
Animations used as values for this flag are automatically listed under the internal [Animations] array. However no harm can be done by listing them manually.