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FreeRadar: Difference between revisions
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{{ | {{Flag | ||
Determines whether or not the player(s) get a radar at the start of the mission, regardless of whether or not they have a structure present with Radar | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|bool}} | |||
|default=no | |||
|types={{categ|Basic}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Determines whether or not the player(s) get a radar at the start of the mission, regardless of whether or not they have a structure present with {{f|Radar|yes|link}} set (usually the Radar itself). Note that this radar will be activated when the game starts, however it is still disabled as usual by low-power situations and infiltration by any [[InfantryTypes]] with {{f|Agent|yes|link}} set. This can be set to ''' 'yes' ''' or ''' 'no' '''. |
Revision as of 11:34, 10 January 2025
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Flag: | FreeRadar |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Basic |
Determines whether or not the player(s) get a radar at the start of the mission, regardless of whether or not they have a structure present with Radar=yes set (usually the Radar itself). Note that this radar will be activated when the game starts, however it is still disabled as usual by low-power situations and infiltration by any InfantryTypes with Agent=yes set. This can be set to 'yes' or 'no' .