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IsVeinhole: Difference between revisions
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This logic still works in [[RA2]],[[YR]] | This logic still works in [[RA2]],[[YR]] | ||
This tag allows [[TechnoTypes]] to attack [[ TerrainTypes]] without forcing them to attack (by pressing Hold down '''Ctrl'''), even if the weapon doesn't have a tag {{f|TerrainFire|yes|link}}. | This tag allows [[TechnoTypes]] to attack [[ TerrainTypes]] without forcing them to attack (by pressing Hold down '''Ctrl'''), even if the weapon doesn't have a tag {{f|TerrainFire|yes|link}}. | ||
(Work even though The weapon's warhead does not have a tag. {{f|Wood|yes|link}},{{f|Wall|yes|link}}). | (Work even though The weapon's warhead does not have a tag. {{f|Wood|yes|link}},{{f|Wall|yes|link}}).<br> | ||
Disable [[IsAnimated]] even if set to ''' 'yes' '''. |
Latest revision as of 11:41, 6 February 2025
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Flag: | IsVeinhole |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | TerrainTypes |
Can be set to 'yes' or 'no' and specifies that this terrain object generates Veins. It is not known if the Vein logic works in Red Alert 2 as it remains residual from Tiberian Sun.
Note
"It is not known if the Vein logic works in Red Alert 2 as it remains residual from Tiberian Sun" .
This logic still works in RA2,YR
This tag allows TechnoTypes to attack TerrainTypes without forcing them to attack (by pressing Hold down Ctrl), even if the weapon doesn't have a tag TerrainFire=yes.
(Work even though The weapon's warhead does not have a tag. Wood=yes,Wall=yes).
Disable IsAnimated even if set to 'yes' .