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TrailerSeperation: Difference between revisions

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Specifies the delay, in [[frames]], between [[TrailerAnim|trailer animations]]. The longer the delay, the less trailer animations will be spawned from the parent animation. Only works in conjunction with {{f|TrailerAnim|link}}.
Specifies the delay, in [[frames]], between [[TrailerAnim|trailer animations]]. The longer the delay, the less trailer animations will be spawned from the parent animation. Only works in conjunction with {{f|TrailerAnim|link}}.


== Notes ==
== Random Variation ==
In-game, there appears to be slight variation in how many trailer animations the parent animation will spawn. Most of the time the parent animation will spawn as many trailer animations that fit within its lifetime, however there's a small chance each instance of the parent animation will spawn 1 more or 1 less trailer animations.


* The first trailer animation is randomly spawned anywhere between 0 and {{f|{{PAGENAME}}}} [[frames]] since the start of the parent animation.
[[File:TrailerSeperationTest.gif|thumb|When the infantry enters the green cell at the bottom left, an invisible animation is spawned on each of the three green cells at the top right. This animation then spawns the rings as TrailerAnim. The parent anim has End=2, Rate=60, TrailerSeperation=15]]
* This flag is valid despite the spelling mistake (''TrailerSep'''e'''ration''). Using the correct spelling (''TrailerSep'''a'''ration'') won't work.
 
== Note ==
This flag is valid despite the spelling mistake (''TrailerSep'''e'''ration''). Using the correct spelling (''TrailerSep'''a'''ration'') won't work.


==See also==
==See also==

Latest revision as of 09:00, 11 February 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TrailerSeperation
File(s): art(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 0
Applicable to: Animations


Specifies the delay, in frames, between trailer animations. The longer the delay, the less trailer animations will be spawned from the parent animation. Only works in conjunction with TrailerAnim.

Random Variation

In-game, there appears to be slight variation in how many trailer animations the parent animation will spawn. Most of the time the parent animation will spawn as many trailer animations that fit within its lifetime, however there's a small chance each instance of the parent animation will spawn 1 more or 1 less trailer animations.

When the infantry enters the green cell at the bottom left, an invisible animation is spawned on each of the three green cells at the top right. This animation then spawns the rings as TrailerAnim. The parent anim has End=2, Rate=60, TrailerSeperation=15

Note

This flag is valid despite the spelling mistake (TrailerSeperation). Using the correct spelling (TrailerSeparation) won't work.

See also