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LightningScatterDelay: Difference between revisions
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Type Error and Another Effect |
mNo edit summary |
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Line 2: | Line 2: | ||
|name=LightningScatterDelay | |name=LightningScatterDelay | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=integer | |values={{Values|integer}} | ||
|default=0 | |default=0 | ||
|types={{Categ|General}} | |types={{Categ|General}} | ||
|ra2=yes | |ra2=yes | ||
Line 9: | Line 9: | ||
|rp=yes | |rp=yes | ||
}} | }} | ||
The delay in frames between random lightning bolts from a Super Weapon with | The delay in frames between random lightning bolts from a Super Weapon with {{f|Type|LightningStorm|link}}. Decreasing this appears to inflict a serious hit on game speed and performance as the game has to perform many calculations for each shot - slowing this process down will thus slow the game down. | ||
*It not only controls the interval, but also the number of clouds generated each time. | *It not only controls the interval, but also the number of clouds generated each time. | ||
**Of course, under [[Ares]], you can use the | **Of course, under [[Ares]], you can use the [[Lightning.ScatterDelay]] and [[Lightning.ScatterCount]] statements to define them separately. |
Revision as of 15:34, 15 March 2025
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Flag: | LightningScatterDelay |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 |
Applicable to: | General |
The delay in frames between random lightning bolts from a Super Weapon with Type=LightningStorm. Decreasing this appears to inflict a serious hit on game speed and performance as the game has to perform many calculations for each shot - slowing this process down will thus slow the game down.
- It not only controls the interval, but also the number of clouds generated each time.
- Of course, under Ares, you can use the Lightning.ScatterDelay and Lightning.ScatterCount statements to define them separately.