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TiltCrashJumpjet: Difference between revisions
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Should only be used on 'jumpjet' units. This specifies whether or not the unit should 'tilt' when crashing rather than simply fall vertically like the Kirov. This effect is used on the Floating Disc in Yuri's Revenge. | Should only be used on 'jumpjet' units. This specifies whether or not the unit should 'tilt' when crashing rather than simply fall vertically like the Kirov. This effect is used on the Floating Disc in Yuri's Revenge. | ||
{{bugs}} | |||
jumpjet units being unable to visually tilt or be flipped if {{f|TiltCrashJumpjet|no}}. | |||
*This bug has been fixed in [[Phobos]] Build#33. | |||
==Note== | ==Note== | ||
*Only works with [[Voxel]] objects. | *Only works with [[Voxel]] objects. |
Revision as of 18:21, 9 April 2025
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Flag: | TiltCrashJumpjet |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | VehicleTypes |
Should only be used on 'jumpjet' units. This specifies whether or not the unit should 'tilt' when crashing rather than simply fall vertically like the Kirov. This effect is used on the Floating Disc in Yuri's Revenge.
Bugs/Side-Effects/Unexpected Limitations
jumpjet units being unable to visually tilt or be flipped if TiltCrashJumpjet=no.
- This bug has been fixed in Phobos Build#33.
Note
- Only works with Voxel objects.