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Created page with "The SuperAnim logic works in four parts. An anim to play once while going from not ready to ready An anim to loop while the superweapon is ready An anim to play while going..." |
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The SuperAnim logic works in four parts | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Art(md).ini}} | |||
|values={{Values|bool}} | |||
|default=no | |||
|types={{categ|BuildingTypes}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
The ''SuperAnim'' logic works in four parts: | |||
SuperAnim | {| class="wikitable" | ||
! Flag !! function | |||
|- | |||
| {{f|SuperAnim}} || play once while going from not ready to ready. | |||
|- | |||
| {{f|SuperAnimTwo}} || loop while the superweapon is ready. | |||
|- | |||
| {{f|SuperAnimThree}}|| play while going from ready to fire to not ready. | |||
|- | |||
| {{f|SuperAnimFour}} || loop while the superweapon is not ready. | |||
|} | |||
== See Also == | == See Also == | ||
*[[ChargedAnimTime]] | *[[ChargedAnimTime]] |
Latest revision as of 17:34, 12 April 2025
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Flag: | SuperAnim |
File(s): | Art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes |
The SuperAnim logic works in four parts:
Flag | function |
---|---|
SuperAnim | play once while going from not ready to ready. |
SuperAnimTwo | loop while the superweapon is ready. |
SuperAnimThree | play while going from ready to fire to not ready. |
SuperAnimFour | loop while the superweapon is not ready. |