ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
IsAnimDelayedFire: Difference between revisions
Jump to navigation
Jump to search
Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|bool}} |default=no |types={{categ|BuildingTypes}} |ra2=yes |yr=yes }} Is there a pre-animation before the building fires, such as the original Prism Tower and Tesla Coil, with the pre-animation specified by SpecialAnim? And when SpecialAnim is played, ActiveAnim is removed, and after it ends, it switches back to ActiveAnim and starts playing again. In other words, in this case, ActiveAnim be..." |
m Issues should be grouped under the same subheading as their corresponding solutions. |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 8: | Line 8: | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
Is there a pre-animation before the building fires, such as the original [https://cnc.fandom.com/wiki/Prism_tower_(Red_Alert_2) Prism Tower] and [https://cnc.fandom.com/wiki/Tesla_coil_(Red_Alert_2) Tesla Coil], with the pre-animation specified by {{f|SpecialAnim|link}}. | |||
When the {{f|SpecialAnim}} is played, {{f|ActiveAnim}} is removed, and switches back only after firing. | |||
With the presence of such an active animation state, {{f|ActiveAnim|link}} becomes the idle animation state. | |||
==Notes== | |||
If a Building utilizes a weapon with {{f|Burst|link}} capability, this effect will be triggered once before each burst. | |||
*Starting from Phobos Build 46, this behavior has become configurable. | |||
==See Also== | ==See Also== | ||
[[ | [[IdleAnim]] | ||
[[ | [[ProductionAnim]] |
Latest revision as of 10:48, 19 April 2025
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Flag: | IsAnimDelayedFire |
File(s): | Art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes |
Is there a pre-animation before the building fires, such as the original Prism Tower and Tesla Coil, with the pre-animation specified by SpecialAnim.
When the SpecialAnim is played, ActiveAnim is removed, and switches back only after firing.
With the presence of such an active animation state, ActiveAnim becomes the idle animation state.
Notes
If a Building utilizes a weapon with Burst capability, this effect will be triggered once before each burst.
- Starting from Phobos Build 46, this behavior has become configurable.