ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
DefaultToGuardArea: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
EvilRenegade (talk | contribs) m Adding revision category for pages potentially improperly "converted". |
||
Line 14: | Line 14: | ||
This dictates that the object should always default to the AreaGuard mission rather than become idle, meaning it is always scanning for nearby targets. | This dictates that the object should always default to the AreaGuard mission rather than become idle, meaning it is always scanning for nearby targets. | ||
Due to the fact that in this situation it automatically enters the Guard state with its Guard target being the cell under its feet, the Guard radius is calculated as 1.1 * min(2 * [[GuardRange]], 16 (4096 Leptons)) to obtain. | Due to the fact that in this situation it automatically enters the Guard state with its Guard target being the cell under its feet, the Guard radius is calculated as 1.1 * min(2 * [[GuardRange]], 16 (4096 Leptons)) to obtain. | ||
[[Category:Review for fake conversion and revert if necessary]] |
Latest revision as of 18:45, 20 April 2025
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Flag: | DefaultToGuardArea |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
This dictates that the object should always default to the AreaGuard mission rather than become idle, meaning it is always scanning for nearby targets. Due to the fact that in this situation it automatically enters the Guard state with its Guard target being the cell under its feet, the Guard radius is calculated as 1.1 * min(2 * GuardRange, 16 (4096 Leptons)) to obtain.