ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

ParticlesPerCoord: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Crimsonum (talk | contribs)
Un-Deezire'd
m Adding revision category for pages potentially improperly "converted".
 
Line 14: Line 14:


'''Note:''' Only applicable to particle systems with {{f|BehavesLike|Railgun|link}}.
'''Note:''' Only applicable to particle systems with {{f|BehavesLike|Railgun|link}}.
[[Category:Review for fake conversion and revert if necessary]]

Latest revision as of 19:55, 20 April 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ParticlesPerCoord
File(s): Rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: ParticleSystems


Specifies the number of particles to spawn per railgun helix coordinate, i.e. how densely the particles should spawn along the helix.

Note: Only applicable to particle systems with BehavesLike=Railgun.