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WeaponStages: Difference between revisions

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==Note==
==Note==
*I set '''WeaponStages=7''' and it appears that only a little [[IsGattling]] logic was used (about 1-2 seconds). Then, the sequence of using the weapons of [[TechnoTypes]] are immediately skipped to the final weapon.
<H1><font style="color:red">This is a problem that everyone should be aware of. For people who do not have knowledge or have never encountered a problem like this, it is not appropriate to delete other people's data.</font></h1>
*I set '''WeaponStages=7''' until to '''WeaponStages=9''' and it appears that only a little [[IsGattling]] logic was used (about 1-2 seconds). Then, the sequence of using the weapons of [[TechnoTypes]] are immediately skipped to the final weapon.
 
 
[[Category:Review for fake conversion and revert if necessary]]

Latest revision as of 20:54, 20 April 2025

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Flag: WeaponStages
File(s): rulesmd.ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: 6)
Applicable to: VehicleTypes, BuildingTypes



Specifies the number of stages to the weapon on this object if it also has IsGattling=yes set. You should also specify the delay between each stage with the StageN= and EliteStageN= statements.
This is limited to 6 stages maximum. Any more will cause errors.

Note

This is a problem that everyone should be aware of. For people who do not have knowledge or have never encountered a problem like this, it is not appropriate to delete other people's data.

  • I set WeaponStages=7 until to WeaponStages=9 and it appears that only a little IsGattling logic was used (about 1-2 seconds). Then, the sequence of using the weapons of TechnoTypes are immediately skipped to the final weapon.