ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
FireAngle: Difference between revisions
Jump to navigation
Jump to search
Rewrite |
mNo edit summary |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 2: | Line 2: | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=unsigned integers [ | |values=unsigned integers [-64 to 64] | ||
|default=0 ? | |default=0 ? | ||
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}} | |types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}} | ||
| | |ts=yes | ||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
Specifies the vertical pitch of this object's [[barrel]], if it has one. 0 means "horizontal", increasing values rise it upwards, and 64 means "completely vertical". It only works if the barrel is a [[voxel]], as this operation takes the VXL file and rotates the contents a certain amount upwards. It does not automagically change the [[FLH]] of this object, and appears to influence the starting pitch of a projectile, if it is capable of homing. Non homing projectiles don't seem to be affected. | Specifies the vertical pitch of this object's [[barrel]], if it has one. 0 means "horizontal", increasing values rise it upwards, and 64 means "completely vertical". It only works if the barrel is a [[voxel]], as this operation takes the VXL file and rotates the contents a certain amount upwards. It does not automagically change the [[FLH]] of this object, and appears to influence the starting pitch of a projectile, if it is capable of homing. Non homing projectiles don't seem to be affected. | ||
==Nots== | |||
*Using this tag with [[BuildingTypes]] also affects [[Turret]]. |
Latest revision as of 13:57, 30 July 2024
Flag: | FireAngle |
File(s): | Rules(md).ini |
Values: | unsigned integers [-64 to 64] |
Default: | 0 ? |
Applicable to: | VehicleTypes, BuildingTypes |
Specifies the vertical pitch of this object's barrel, if it has one. 0 means "horizontal", increasing values rise it upwards, and 64 means "completely vertical". It only works if the barrel is a voxel, as this operation takes the VXL file and rotates the contents a certain amount upwards. It does not automagically change the FLH of this object, and appears to influence the starting pitch of a projectile, if it is capable of homing. Non homing projectiles don't seem to be affected.
Nots
- Using this tag with BuildingTypes also affects Turret.