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FlightLevel: Difference between revisions

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FlightLevel for ALL TechoTypes
m Adding revision category for pages potentially improperly "converted".
 
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|default=0 (see below)
|default=0 (see below)
|types={{Categ|General}}, {{Categ|AircraftTypes}},{{Categ|InfantryTypes}}, {{Categ|BuildingTypes}}, {{Categ|VehicleTypes}}
|types={{Categ|General}}, {{Categ|AircraftTypes}},{{Categ|InfantryTypes}}, {{Categ|BuildingTypes}}, {{Categ|VehicleTypes}}
|games=[[TS]], [[RA2]], [[YR]]
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|ares=yes
}}
}}


Specifies the height (in [[lepton]]s) that this aircraft will fly at. The value in [{{TTL|General}}] serves as a default value in case a particular aircraft doesn't specify a custom value.
Specifies the height (in [[lepton]]s) that this aircraft will fly at. The value in [{{f|General|link}}] serves as a default value in case a particular aircraft doesn't specify a custom value.  


The HunterSeekers in TS had this flag set, however it's use special logic.
Although the speed of ascent and descent is somewhat related to the height difference between the current altitude and {{tt|FlightLevel}}, the program has a hard-coded maximum vertical rate of 20 per frame.
 
==See also==
* [[CruiseHeight]] - for JumpJet units
 
 
[[Category:Review for fake conversion and revert if necessary]]

Latest revision as of 19:05, 20 April 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FlightLevel
File(s): Rules(md).ini
Values: unsigned integers
Special Values: None
Default: 0 (see below)
Applicable to: General, AircraftTypes,InfantryTypes, BuildingTypes, VehicleTypes
Warning: There are 1 numbered subpages of this page. These pages should all be merged into this page.


Specifies the height (in leptons) that this aircraft will fly at. The value in [General] serves as a default value in case a particular aircraft doesn't specify a custom value.

Although the speed of ascent and descent is somewhat related to the height difference between the current altitude and FlightLevel, the program has a hard-coded maximum vertical rate of 20 per frame.

See also