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FlightLevel: Difference between revisions

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FlightLevel for ALL TechoTypes
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|default=0 (see below)
|default=0 (see below)
|types={{Categ|General}}, {{Categ|AircraftTypes}},{{Categ|InfantryTypes}}, {{Categ|BuildingTypes}}, {{Categ|VehicleTypes}}
|types={{Categ|General}}, {{Categ|AircraftTypes}},{{Categ|InfantryTypes}}, {{Categ|BuildingTypes}}, {{Categ|VehicleTypes}}
|games=[[TS]], [[RA2]], [[YR]]
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|ares=yes
}}
}}


Specifies the height (in [[lepton]]s) that this aircraft will fly at. The value in [{{TTL|General}}] serves as a default value in case a particular aircraft doesn't specify a custom value.
Specifies the height (in [[lepton]]s) that this aircraft will fly at. The value in [{{f|General|link}}] serves as a default value in case a particular aircraft doesn't specify a custom value.  


The HunterSeekers in TS had this flag set, however it's use special logic.
==See also==
* [[CruiseHeight]] - for JumpJet units

Latest revision as of 03:19, 25 January 2016

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Flag: FlightLevel
File(s): Rules(md).ini
Values: unsigned integers
Special Values: None
Default: 0 (see below)
Applicable to: General, AircraftTypes,InfantryTypes, BuildingTypes, VehicleTypes


Specifies the height (in leptons) that this aircraft will fly at. The value in [General] serves as a default value in case a particular aircraft doesn't specify a custom value.

See also