ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
EMPulseCannon: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
(6 intermediate revisions by 3 users not shown) | |||
Line 3: | Line 3: | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=Boolean | |values=Boolean | ||
|default=no | |default=no | ||
|types={{Categ|BuildingTypes}} | |types={{Categ|BuildingTypes}} | ||
| | |ts=yes | ||
|fs=yes | |||
|ets=yes | |||
|rp=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | }} | ||
This tag makes - if set to "yes" - the [[BuildingType]] to which this tag is applied an '''EMP''' | This tag makes - if set to "yes" - the [[BuildingType]] to which this tag is applied an '''EMP''' Cannon. | ||
Once the '''EMP''' is about to be fired, the game checks every building the firing player owns for '''EMPulseCannon'''=yes.<br> | Once the '''EMP''' is about to be fired, the game checks every building the firing player owns for '''EMPulseCannon'''=yes.<br> | ||
The nearest building to be found to be an '''EMP''' cannon will fire the | The nearest building to be found to be an '''EMP''' cannon will fire the [[Primary]] weapon and play the corresponding animations.<br><br> | ||
[[Primary]] weapon of building with '''EMPulseCannon=yes''' set, ''must have'' valid [[Report]] value. | |||
<font style="color:red">F</font><font style="color:blue">o</font><font style="color:green">r</font><u><b><font style="color:red">Ra2</font></b></u> and <u><b>[[Yuri's Revenge]]</b></u> Adding <u><b>EMPulseCannon=yes</b></u> to <u><b>[[BuildingType]]</b></u> will make the building unarmed <u><b>(Even if [[BuildingType]] has weapons).</b></u> | |||
==Note== | |||
Only in [[TS]] and [[RP]] must there be a valid Report value to avoid crash, this does not happen anymore in [[Ares]]. |
Latest revision as of 15:37, 29 June 2024
Flag: | EMPulseCannon |
File(s): | Rules(md).ini |
Values: | Boolean |
Default: | no |
Applicable to: | BuildingTypes |
This tag makes - if set to "yes" - the BuildingType to which this tag is applied an EMP Cannon.
Once the EMP is about to be fired, the game checks every building the firing player owns for EMPulseCannon=yes.
The nearest building to be found to be an EMP cannon will fire the Primary weapon and play the corresponding animations.
Primary weapon of building with EMPulseCannon=yes set, must have valid Report value.
ForRa2 and Yuri's Revenge Adding EMPulseCannon=yes to BuildingType will make the building unarmed (Even if BuildingType has weapons).
Note
Only in TS and RP must there be a valid Report value to avoid crash, this does not happen anymore in Ares.