ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

LaserOuterColor: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Nighthawk200 (talk | contribs)
m Template Updated
Crimsonum (talk | contribs)
Added info about a bug related to the flag
 
(One intermediate revision by one other user not shown)
Line 13: Line 13:
}}
}}


Defines the RGB color of the outer part of {{TTL|IsLaser|yes}} weapons.
Defines the RGB color of the outer part of {{f|IsLaser|yes|link}} weapons.
 
{{bugs}}
This flag is only correctly read from the object's {{f|Primary|link}} weapon; If the object has a {{f|Secondary|link}} [[IsLaser|laser]] weapon, it will use the {{f|{{PAGENAME}}}} values of the {{f|Primary}} weapon.

Latest revision as of 21:53, 8 November 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LaserOuterColor
File(s): Rules(md).ini
Values: three comma-separated unsigned integers (RGB colour)
Default: 0,0,0 ?
Applicable to: Weapons


Defines the RGB color of the outer part of IsLaser=yes weapons.

Bugs/Side-Effects/Unexpected Limitations

This flag is only correctly read from the object's Primary weapon; If the object has a Secondary laser weapon, it will use the LaserOuterColor values of the Primary weapon.