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{{Flag
{{Flag
|name={{PAGENAME}}
|values={{values|bool}}
|files={{Categ|Rules(md).ini}}
|default=false
|values=boolean
|default=no
|types={{Categ|BuildingTypes}}
|types={{Categ|BuildingTypes}}
|ts=yes
|ts=yes
Line 10: Line 8:
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes
|ares=yes
|ra2obsolete=yes
}}
}}


Specifies whether this building has a sensor which allows it to reveal [[Cloaking System|cloaked]] and [[subterranean]] objects nearby (the range is defined by {{TTL|CloakRadiusInCells}}) and raise a [[Radar Event]].
==In Tiberian Sun==


'''Note:''' in YR 1.001, this building will not detect such objects, but it will still raise a Radar Event if they are detected by other means within its range.
This flag determines whether or not a [[BuildingType]] can detect and reveal [[Cloakable|cloaked]] and [[subterranean]] units within a radius in cells specified by {{f|CloakRadiusInCells|link}}.
 
When a cloaked unit is detected for a player, an [[EVA Event]] will trigger and ''[[tibsun.mix]]''{{arr|r}}''speech01.mix''{{arr|r}}''00-i172.aud'' (''speech02.mix'' for [[Nod]]) will sound. The unit will then become visible and targetable until it is no longer within the detection range.
 
Similarly, when a subterranean unit is detected, an EVA Event will trigger and ''tibsun.mix''{{arr|r}}''speech01.mix''{{arr|r}}''00-i174.aud'' (''speech02.mix'' for Nod) will sound. The unit's selection box will be revealed until it is no longer within the detection range or it surfaces.
 
=== Note on Building ActiveAnim ===
When a building with this flag is deployed or placed down, there's a small delay before the building's [[ActiveAnim|active animation]] (if any) appears.
 
==In Red Alert 2==
{{Obsolete|{{ra2}} and {{yr}}}}
 
Although this flag is parsed, it no longer allows BuildingTypes to detect cloaked and subterranean units.
 
==With Ares==
 
This flag is parsed and fully functional; just set [[SensorsSight]] to an appropriate value too.
 
[[Category:Bugs and Errors]]

Latest revision as of 22:44, 26 December 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SensorArray
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: BuildingTypes

Logic related to SensorArray, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



In Tiberian Sun

This flag determines whether or not a BuildingType can detect and reveal cloaked and subterranean units within a radius in cells specified by CloakRadiusInCells.

When a cloaked unit is detected for a player, an EVA Event will trigger and tibsun.mixspeech01.mix00-i172.aud (speech02.mix for Nod) will sound. The unit will then become visible and targetable until it is no longer within the detection range.

Similarly, when a subterranean unit is detected, an EVA Event will trigger and tibsun.mixspeech01.mix00-i174.aud (speech02.mix for Nod) will sound. The unit's selection box will be revealed until it is no longer within the detection range or it surfaces.

Note on Building ActiveAnim

When a building with this flag is deployed or placed down, there's a small delay before the building's active animation (if any) appears.

In Red Alert 2

Logic related to SensorArray, as a whole or in part, is obsolete in Red Alert 2 and Yuri's Revenge.

Although this flag is parsed, it no longer allows BuildingTypes to detect cloaked and subterranean units.

With Ares

This flag is parsed and fully functional; just set SensorsSight to an appropriate value too.