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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|int}} | |||
|default=7 | |||
|types={{Categ|TerrainTypes}} | |||
|ra=no | |||
|cs=no | |||
|am=no | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
This flag determines if and how a 1x1 [[TerrainTypes|TerrainType]] object allows [[InfantryTypes]] to occupy{{Fnl|1}} its cell. The values and their effects are listed below: | |||
{|class="wikitable" | |||
|- | |||
!Value | |||
!colspan="2"|Effect | |||
|- | |||
|- | |||
|0 | |||
|Allows occupation of all three [[Cell_Spots|corners]], south, east, and west {{Fnl|2}} | |||
|[[File:Occupationbits0.png]] | |||
|- | |||
|1 | |||
|Allows occupation of south and west corners | |||
|[[File:Occupationbits1.png]] | |||
|- | |||
|2 | |||
|Allows occupation of south and east corners | |||
|[[File:Occupationbits2.png]] | |||
|- | |||
|3 | |||
|Allows occupation of only south corner | |||
|[[File:Occupationbits3.png]] | |||
|- | |||
|4 | |||
|Allows occupation of east and west corners | |||
|[[File:Occupationbits4.png]] | |||
|- | |||
|5 | |||
|Allows occupation of only west corner | |||
|[[File:Occupationbits5.png]] | |||
|- | |||
|6 | |||
|Allows occupation of only east corner | |||
|[[File:Occupationbits6.png]] | |||
|- | |||
|7 | |||
|No occupation allowed | |||
|[[File:Occupationbits7.png]] | |||
|- | |||
|>7 | |||
|colspan="2"|The above pattern repeats itself. | |||
|} | |||
==Negative values== | |||
Negative values have the above pattern reversed. In other words, SnowOccupationBits=-1 is the same as SnowOccupationBits=7; Infantry cannot occupy any corner. SnowOccupationBits=-2 is the same as SnowOccupationBits=6; Infantry can only occupy the east corner. And so on. | |||
==See Also== | |||
*[[Cell_Spots|Cell Spots]] | |||
*[[TemperateOccupationBits]] | |||
==Footnotes== | |||
{{Fn|1|InfantryTypes are unique in that they can move between and occupy [[Cell_Spots|subunits of a map cell]].}} | |||
{{Fn|2|In {{ts}} through {{yr}}, infantry can never actually occupy the north corner, only move through it.}} |
Latest revision as of 08:53, 24 June 2019
Flag: | SnowOccupationBits |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 7 |
Applicable to: | TerrainTypes |
This flag determines if and how a 1x1 TerrainType object allows InfantryTypes to occupy1 its cell. The values and their effects are listed below:
Value | Effect | |
---|---|---|
0 | Allows occupation of all three corners, south, east, and west 2 | |
1 | Allows occupation of south and west corners | |
2 | Allows occupation of south and east corners | |
3 | Allows occupation of only south corner | |
4 | Allows occupation of east and west corners | |
5 | Allows occupation of only west corner | |
6 | Allows occupation of only east corner | |
7 | No occupation allowed | |
>7 | The above pattern repeats itself. |
Negative values
Negative values have the above pattern reversed. In other words, SnowOccupationBits=-1 is the same as SnowOccupationBits=7; Infantry cannot occupy any corner. SnowOccupationBits=-2 is the same as SnowOccupationBits=6; Infantry can only occupy the east corner. And so on.
See Also
Footnotes
1 ↑ InfantryTypes are unique in that they can move between and occupy subunits of a map cell.
2 ↑ In Tiberian Sun through Yuri's Revenge, infantry can never actually occupy the north corner, only move through it.