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Trailer: Difference between revisions
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Created this to preserve auto-listing warning. Needs content. |
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Ini|art}} | |||
|default=none | |||
|values={{Values|string|[[Animation]] IDs}} | |||
|types=[[AircraftTypes]], [[Projectile]] | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
|ares=yes | |||
}} | |||
Specifies the [[Animation]] to play as a trailer behind this [[AircraftTypes|aircraft]] or [[Projectile|projectile]] object. For attaching trailers to other animation types, see [[TrailerAnim]]. | |||
==See also== | |||
* [[TrailerAnim]] | |||
* [[TrailerSeperation]] | |||
==Note== | |||
*[[Animations]] that are specified in <b>Trailer</b> if uses the [[SpawnsParticle]] tag The particle type you specify will produce the following results:<br> | |||
-{{f|BehavesLike|Spark|link}} Particles fall downward due to gravity.<br> | |||
-{{f|BehavesLike|Smoke|link}},{{f|BehavesLike|Fire|link}} particles will rise to the northwest <b>(NW)</b><br> | |||
-{{f|BehavesLike|Railgun|link}} Particles will rise to the northwest <b>(NW)</b> and southwest <b>(SW)</b>.<br> | |||
{{Automatictypelist|Animations|Animations}} | {{Automatictypelist|Animations|Animations}} |
Latest revision as of 09:49, 25 September 2024
Flag: | Trailer |
File(s): | art(md).ini |
Values: | Strings: Normal text. (Limited to: Animation IDs) |
Default: | none |
Applicable to: | AircraftTypes, Projectile |
Specifies the Animation to play as a trailer behind this aircraft or projectile object. For attaching trailers to other animation types, see TrailerAnim.
See also
Note
- Animations that are specified in Trailer if uses the SpawnsParticle tag The particle type you specify will produce the following results:
-BehavesLike=Spark Particles fall downward due to gravity.
-BehavesLike=Smoke,BehavesLike=Fire particles will rise to the northwest (NW)
-BehavesLike=Railgun Particles will rise to the northwest (NW) and southwest (SW).
Automatic List Inclusion
Animations used as values for this flag are automatically listed under the internal [Animations] array. However no harm can be done by listing them manually.