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__NOTOC__
{{Flag
{{Flag
|name=AllowedToStartInMultiplayer
|files={{Categ|rules(md).ini}}
|files={{Categ|rules(md).ini}}
|default=yes?
|default=yes
|values=boolean
|values={{values|boolean}}
|types=[[VehicleTypes]], [[InfantryTypes]]
|types=[[VehicleTypes]], [[InfantryTypes]]
|ts=yes
|ts=yes
|fs=yes
|fs=yes
|ets=yes
|hp=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes
}}
}}
Unless set to 'no' on a unit, the unit may be eligible as a starting unit in a skirmish or multiplayer game. This is usually used to disable higher tier and [[Houses|House]]-specific units from being spawned with the [[MCV]]. Such spawned starting units will still be limited by the usual [[Sides|Side]], [[TechLevel]], and other restrictions.
{{bugs}}
There must be at least one [[InfantryTypes]] unit, and one [[VehicleTypes]] unit, eligible to start, if choosing a 'Unit Count' greater than 0 in the multiplayer lobby, otherwise you will get an [[Internal_Error]].


This flag is a switch that enables or disables this unit from beginning the fight as a player-owned object in a skirmish. This should be set to "no" on most objects, especially naval ones. This is to prevent [[IE]]'s, since you usually don't want to have a naval unit on land. This is usually only set to "yes" on each side's most basic infantry and vehicle. This appears to default to "yes", though it may default to "no" for some cases.
[[Naval]] units should not be made eligible to start, as the presence of water nearby, or at all, can't be guaranteed. A <tt>Naval</tt> unit might spawn far away, similar to how [[Crates]] that give units, if that's the only available water.

Latest revision as of 02:52, 22 April 2025

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Flag: AllowedToStartInMultiplayer
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: VehicleTypes, InfantryTypes


Unless set to 'no' on a unit, the unit may be eligible as a starting unit in a skirmish or multiplayer game. This is usually used to disable higher tier and House-specific units from being spawned with the MCV. Such spawned starting units will still be limited by the usual Side, TechLevel, and other restrictions.

Bugs/Side-Effects/Unexpected Limitations

There must be at least one InfantryTypes unit, and one VehicleTypes unit, eligible to start, if choosing a 'Unit Count' greater than 0 in the multiplayer lobby, otherwise you will get an Internal_Error.

Naval units should not be made eligible to start, as the presence of water nearby, or at all, can't be guaranteed. A Naval unit might spawn far away, similar to how Crates that give units, if that's the only available water.