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{{Flag
{{Flag
|name=EliteAbilities
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|files={{Categ|ini=rules}}
|values={{Values|stringlist|hardcoded values (see article)}}
|values={{Values|stringlist|hardcoded values (see below{{Sup|[[#See Also|{{Arr|d}}]]}})}}
|default=none
|default=none
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
|types={{Categ|TechnoTypes}}
|ts=yes
|ts=yes
|fs=yes
|fs=yes
|ets=yes
|hp=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes
|ares=yes
}}
}}


This flag specifies a list of veterancy bonuses that this object gains when it reaches "Elite" stage. All possible values are hardcoded, and are listed at <tt>[[VeteranAbilities]]</tt>.
This flag specifies a list of veterancy bonuses that this object gains when it reaches "Elite" stage.  


These values do not stack with VeteranAbilities; i.e. you do not get twice the damage reduction from having the ARMOR statement in both lists. However, current abilities cannot be altered between Veteran and Elite level. In other words, the game will still keep the SENSORS ability at Elite level, even if it is only in the Veteran list.
These values do not stack with {{f|VeteranAbilities}}; i.e. you do not get twice the damage reduction from having the {{tt|ARMOR}} statement in both lists. However, current abilities cannot be altered between Veteran and Elite level. In other words, the game will still keep the {{tt|SENSORS}} ability at Elite level, even if it is only in the Veteran list.
 
== Notes ==
Contrary to what one might expect, the {{tt|FIREPOWER}} and {{tt|ROF}} bonuses are applied to the object's {{f|Elite|link}} weapon, if any.


== See Also ==
== See Also ==
*{{TTL|VeteranAbilities}}
All possible values are hardcoded, and are listed at {{f|VeteranAbilities|link}}.

Latest revision as of 19:26, 2 May 2025

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Flag: EliteAbilities
File(s): rules(md).ini
Values: Comma-separated list of strings. (Limited to: hardcoded values (see below))
Default: none
Applicable to: TechnoTypes


This flag specifies a list of veterancy bonuses that this object gains when it reaches "Elite" stage.

These values do not stack with VeteranAbilities; i.e. you do not get twice the damage reduction from having the ARMOR statement in both lists. However, current abilities cannot be altered between Veteran and Elite level. In other words, the game will still keep the SENSORS ability at Elite level, even if it is only in the Veteran list.

Notes

Contrary to what one might expect, the FIREPOWER and ROF bonuses are applied to the object's Elite weapon, if any.

See Also

All possible values are hardcoded, and are listed at VeteranAbilities.