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IsFlamingGuy: Difference between revisions
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Created article after failing at [http://bugs.renegadeprojects.com/view.php?id=1586] |
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Specifies if the animation is a "flaming guy" animation, which means that the selected animation can move around a bit before decay. If set, the animation is expected to be in vehicle SHP format, having a valid {{f|RunningFrames|link}} set as well and will be played on unittem.pal. | Specifies if the animation is a "flaming guy" animation, which means that the selected animation can move around a bit before decay. If set, the animation is expected to be in vehicle SHP format, having a valid {{f|RunningFrames|link}} set as well and it will be played on unittem.pal in Tiberian Sun. | ||
Should be used only on death animations ({{f|InfDeath|link}} and {{f|DeathAnims|link}}). | Should be used only on death animations ({{f|InfDeath|link}} and {{f|DeathAnims|link}}). | ||
==Note== | |||
*[[Animations]] can be played at altitudes of <b>600</b>. Higher altitudes are completely ignored.<br> | |||
*Sometimes [[Animations]] will run regardless of how high they are. And it will run continuously until it expires. It was as if it were running at ground level. | |||
*If this tag is used together with the {{f|Reverse|yes|link}} When [[Animations]] touches water or falls from a height. [[Animations]] will be played in reverse + will not move anywhere + [[Animations]] will continue until they expire.<br> | |||
*When using tags <b>IsFlamingGuy</b> This tag will Disable tags [[SpawnsParticle]]+[[NumParticles]]+[[Scorch]]+[[Crater]]+[[ForceBigCraters]]. | |||
*Images in the [[ Particles]] section will not read this tag. Although the Image in the section [[Animations]] will have this tag. |
Latest revision as of 14:17, 20 September 2024
Flag: | IsFlamingGuy |
File(s): | Art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Animations |
Specifies if the animation is a "flaming guy" animation, which means that the selected animation can move around a bit before decay. If set, the animation is expected to be in vehicle SHP format, having a valid RunningFrames set as well and it will be played on unittem.pal in Tiberian Sun.
Should be used only on death animations (InfDeath and DeathAnims).
Note
- Animations can be played at altitudes of 600. Higher altitudes are completely ignored.
- Sometimes Animations will run regardless of how high they are. And it will run continuously until it expires. It was as if it were running at ground level.
- If this tag is used together with the Reverse=yes When Animations touches water or falls from a height. Animations will be played in reverse + will not move anywhere + Animations will continue until they expire.
- When using tags IsFlamingGuy This tag will Disable tags SpawnsParticle+NumParticles+Scorch+Crater+ForceBigCraters.
- Images in the Particles section will not read this tag. Although the Image in the section Animations will have this tag.