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DropPodWeapon: Difference between revisions

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If and only if this weapon is defined, the descending Drop Pod will use the animation type SMOKEY to create a smoke trailer. If the animation SMOKEY is not defined, an [[Internal Error]] will occur.
If and only if this weapon is defined, the descending Drop Pod will use the animation type SMOKEY to create a smoke trailer. If the animation SMOKEY is not defined, an [[Internal Error]] will occur.
== Notes ==
No projectile is spawned by the drop pod. This weapon's damage and warhead is dealt directly at the cell that the drop pod is heading towards. In addition, the weapon has a hardcoded, very low [[ROF]] (approx. 3).

Latest revision as of 21:10, 4 July 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DropPodWeapon
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Weapon)
Default: none
Applicable to: General

Logic related to DropPodWeapon, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



This tag defines an optional weapon mounted on a unit with the Drop Pod Locomotor= which is automatically fired as it descends.

If this weapon is defined, its Report list has to contain at least one item, otherwise an Internal Error will occur.

If and only if this weapon is defined, the descending Drop Pod will use the animation type SMOKEY to create a smoke trailer. If the animation SMOKEY is not defined, an Internal Error will occur.

Notes

No projectile is spawned by the drop pod. This weapon's damage and warhead is dealt directly at the cell that the drop pod is heading towards. In addition, the weapon has a hardcoded, very low ROF (approx. 3).