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TurretAnimDamaged: Difference between revisions
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Added small note about this Flag not working on Voxel Turrets. |
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Specifies the ART.INI reference (and thus the filename) of the turret to be used on this BuildingType when it is damaged (if the turret has an alternative image for its damaged state). | Specifies the ART.INI reference (and thus the filename) of the turret to be used on this BuildingType when it is damaged (if the turret has an alternative image for its damaged state).<br>'''Note:''' This flag does not work on Voxel-Based Turrets. | ||
==Note== | |||
'''Note:''' This flag does not work on Voxel-Based Turrets. | *Without {{f|TurretAnim|Shptur|link}} this tag is inactive and does nothing. |
Latest revision as of 12:53, 1 October 2024
Flag: | TurretAnimDamaged |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Specifies the ART.INI reference (and thus the filename) of the turret to be used on this BuildingType when it is damaged (if the turret has an alternative image for its damaged state).
Note: This flag does not work on Voxel-Based Turrets.
Note
- Without TurretAnim=Shptur this tag is inactive and does nothing.