|Values:||Strings: Normal text. (Limited to: Animations)|
To render a voxel turret on a building, simply put the voxel's file name into the input and give the building the additional tag ; the game will render the voxel directly onto the building without a need for a corresponding art(md).ini entry.
SHP Turretshape on a building, list the .shp animation entry in the input and see that ; the game will expect that the turret animation has an art(md).ini entry. Turret shapes should have 32 frames and can have shadow frames, which unlike .shp-based vehicles turrets, do animate their shadows.
It will also need these:
Here the turret logic has been "hijacked" for a special purpose. If the building has no turret (primary weapon with , then this animation is used for the weapon charge-up animation. When the building acquires a target, this animation will play before the weapon can actually fire. An example of this is the Obelisk of Light in Tiberian Sun. Use to specify the animation speed.) but has a valid entry and a