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Splits: Difference between revisions

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Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=rules}} |values={{values|boolean}} |default=false |types={{Categ|Projectiles}} |fs=yes }} Defines whether the projectile splits i..."
 
Crimsonum (talk | contribs)
Note about Splits and SWs
 
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|types={{Categ|Projectiles}}
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Defines whether the projectile splits into separate clusters. When this projectile detonates, it creates as many new {{f|AirburstWeapon|link}} projectiles as defined by {{f|Cluster|link}}.
Defines whether the projectile splits into separate clusters. When this projectile detonates, it creates as many new {{f|AirburstWeapon|link}} projectiles as defined by {{f|Cluster|link}}.


{{f|RetargetAccuracy|link}} controls whether the split projectiles continue to aim for the original target or select a new target randomly.
{{f|RetargetAccuracy|link}} controls whether the split projectiles continue to aim for the original target or select a new target randomly within an area near the original target. However, if the weapon is fired by a [[SuperWeaponTypes|super weapon]], any inaccurate clusters will fly down and detonate near where they split, instead of near the target selected by the player.


The speed for the new projectiles is hardcoded to 50. The {{f|AirburstWeapon}}s {{f|Damage}} is always multiplied by 10.
The speed for the new projectiles is hardcoded to about 19. The {{f|AirburstWeapon}}s {{f|Damage}} is always multiplied by 10.

Latest revision as of 19:19, 2 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Splits
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: Projectiles


Defines whether the projectile splits into separate clusters. When this projectile detonates, it creates as many new AirburstWeapon projectiles as defined by Cluster.

RetargetAccuracy controls whether the split projectiles continue to aim for the original target or select a new target randomly within an area near the original target. However, if the weapon is fired by a super weapon, any inaccurate clusters will fly down and detonate near where they split, instead of near the target selected by the player.

The speed for the new projectiles is hardcoded to about 19. The AirburstWeapons Damage is always multiplied by 10.